Starstorm 2 Unofficial
Unofficial update to the Pre-SotV version of Starstorm 2. Get the official version here!
Executioner and Nemesis Commando are based on the version from the pre-SotV build with some tweaks, while Cyborg/Chirr/Pyro have been re-coded from the ground up due to the old code being unworkable.
This mod can be used alongside the official version of Starstorm 2. Be sure to go through your configs to disable duplicated features.
I've gotten permission to work on this project and host it here, and permission to upload it to Thunderstore.
The SS2 team is free to use any of the new code from this mod as long as this repo is allowed to stay up and credit is given.
Features
If unlock achievements aren't working, you can force unlock them in the config.
Changelog
0.16.4
- Executioner
- Applying Fear now counts as a kill assist for charging Ion Burst.
0.16.3
- Executioner
- Ion Burst
- Increased damage from 2x250% -> 2x300%. (total 2500% -> 3000%)
0.16.2
-
Pyro
- Fixed normals on model. (Thanks FORCED_REASSEMBLY!)
- Updated character select icon to the new model.
-
Nemesis Invasion
- Music is handled in a less jank way now.
- Is tied to a NetworkBehavior instead of the Nemesis body.
- Nemesis Music will no longer play when you spawn them in via DebugToolkit, and it won't overlap if multiple Nemeses are alive.
0.16.1
- Executioner
- Disabled Dynamic Bones on skins. His model should look a LOT less jank when in motion now.
0.16.0
- Executioner
-
Primaries
- Increased damage from 150% -> 180%
4 shots to kill a Lemurian on stage 1.
-
Ion Burst
- Increased damage from 320% -> 2x250%.
- Reduced stocks from 10 -> 5 (3200% damage total -> 2500% damage total)
- Recharges stocks every 12s, on top of the on-kill restock.
- No longer gains double stocks from killing Feared enemies.
This skill struggled in MP, and often ended up requiring too much time to build up for too little payoff. Should be able to fire off big bursts more frequently now.
-
Crowd Dispersion
- Now fully Stuns instead of just Staggering.
0.15.6
-
Watch Metronome
- No longer calls RecalculateStats every frame.
- Reduced network commands it sends (now only notifies server when buffcount needs to change, instead of every frame).
- Fixed item logic being duplicated across all clients, potentially resulting in lots of lag (due to recalculate stats every frame and potentially 4-16 network commands being sent every frame).
- Fixed jumping not pausing the charge (was only pausing the initial charge delay).
-
Dormant Fungus
- Tweaked network code a bit to be more failsafe.
0.15.5
- Fixed RiskyMod being set as a HardDependency.
0.15.4
- Fixed Dungus healing 100x more than intended.
0.15.3
- Added Erratic Gadget (Disabled by Default)
- Added Relic of Mass (Disabled by Default)
0.15.2
- Fixed being able to ignore the Greater Warbanner cap when respawning.
0.15.1
0.15.0
0.14.5
- Fixed in-game Pyro model using an older version of the mesh. (Thanks Rob!)
0.14.4
- Fixed a niche bug where enemy Nemmandos could permanently change team after falling off the map.
0.14.3
- Updated mod-specific Mithrix chat to have the right size.
0.14.2
- Added skill icon for Cyborg's Shock Core (Thanks Littera!)
0.14.1
- Chirr
- Added config option to disable Minion ping targeting in case you want to use other mods that add this.
0.14.0
-
Cyborg
-
Unmaker
- Damage increased from 270% -> 300%
-
Rising Star
- Damage increased from 240%-720% -> 300%-900%
-
Defense Matrix
- Reduced base recharge time from 8s -> 7s
- Increased meter increase from Backup Mags from +50% -> +100%
- Increased base shield duration from 2s -> 3s
- Removed cooldown reduction on block.
-
Shock Core
- Reduced damage from 800%-1600% -> 600%-1200%
- Reduced cooldown from 12s -> 7s
- Moved to Secondary slot so that there's an option for people who don't want to use the shield.
- Disabled self-knockback.
- Can now instantly fire your primary after releasing the button.
-
Recall
- Reduced cooldown from 12s -> 10s
-
Flight Mode
- Reduced cooldown from 12s -> 10s
-
Overheat Redress
- Reduced cooldown from 12s -> 10s
- Hits per second increased from 5 -> 8
- DPS increased from 700% -> 1200%
- Full DPS time increased from 0s -> 1s
- Max DPS falloff reduced from -90% -> -80%
- Increased AoE range from 12m -> 15m
- Increased pull force from 300 -> 600
-
Executioner
- New Primary: Standard Issue Pistol
- It's the same as his default primary, except it fires 1 shot instead of 2 (still is 4 shots per second)
- Special
- Increased damage from 800%-2400% -> 1000%-3000%
-
Nemmando
- Decisive Strike
- Increased slash damage from 300% -> 360%
0.13.1
-
Nemesis Commando
- Fixed camera getting permanently changed when using Decisive Strike Scepter.
- Fixed other potential areas where this could happen with his specials.
-
Chirr
- Re-enabled void death immunity on allies.
0.13.0
-
Chirr
-
Nemesis Invasion
- Bosses no longer spawn in the bazaar (can be re-enabled in config).
0.12.9
- Nemesis Invasion
- Added Move Speed Cap config option to prevent boss move speed from passing a specified threshold. (Disabled by default)
0.12.8
- Executioner
- Fixed giant Royal Capacitor display.
0.12.7
- Nemesis Invasion
- Fixed internal Nemesis stat items getting removed by the item blacklist.