ArtificerRework
Artificer rework for several abilities plus a new oneArtificerRework
A rework of Artificer's kit, built around chaining lightning, heavy fire and a charged ice storm. Everything is configurable (BepInEx/config/com.ror2.artificer.rework.cfg).
| Slot | Skill | What it does |
|---|---|---|
| Primary | Chain Bolt (replaces Plasma Bolt) | Bolt bursts for 280% in a 3 m splash. Lightning then arcs to up to 3 other enemies within 13 m for 280% each. Every 10 levels: +1 bounce per arc, +2 m arc range. No enemy is struck twice. |
| Secondary | Fireball (new) | Charge like Nano-Bomb. A heavy fireball flies in a light arc and explodes for 350%–1600%, igniting and leaving the ground burning for 5 s. Size, recoil and shake scale with charge. |
| Utility | Tectonic Blast (chargeable) | Tap = vanilla (8×100% shards, Oil, push-back). Hold = up to 2× range and a much stronger push if airborne. Uses the vanilla shard projectile. |
| Utility | Glacial Storm (replaces Snapfreeze) | Charge to summon a snowstorm (8–14 m) where you aim: a massive central ice pillar erupts for 300%–500% (freezing), ringed by ice pillars. For 8 s the storm deals 25%/tick, slows after 1 s inside and freezes after 2.5 s. A frost sphere shows the exact size while charging. |
| Special | Flamethrower (modified) | Range 20 → 32 m, damage 2000% → 1800%, Agile, and applies Ember: a permanent non-stacking burn that explodes like Gasoline (150%, 12 m, ignites) when the victim dies. While airborne the flames push you back; with enough attack speed, aim down and fly. |
