Skeletogne-EnemyAbilities icon

EnemyAbilities

A difficulty mod that adds 19 new skills for enemies to use, amongst other tweaks!

Last updated 2 days ago
Total downloads 34471
Total rating 8 
Categories Tweaks Enemies Skills Alloyed Collective
Dependency string Skeletogne-EnemyAbilities-1.15.1
Dependants 6 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
score-MiscFixes-1.5.7 icon
score-MiscFixes

Fixes some bugs

Preferred version: 1.5.7
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3

README

Enemy Abilities

This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!

Alloy Vulture

New Secondary - Swoop

  • Swoops towards the target, slashing with it's talons.
  • Inflicts Bleed
  • Will stun itself if it flies into a wall!

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Alpha Construct

New Passive - Alpha Tripwire

  • Creates tripwires between themselves and other Alpha Constructs.
  • Walking into these tripwires deals a heavy burst of damage, and can both root and slow.
  • Watch your step!

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Beetle

New Special - Summon Reinforcements

  • When Beetles are lonely enough for long enough, they gain the ability to call out and summon additional Beetles.
  • This will summon another Beetle nearby, having a small chance to propagate it's elite affix (config adjustable).
  • Only usable when more than 40m away from a player, and there are few enough beetles nearby.

New Passive - Strength in Numbers

  • Beetles gain stacks of Strength in Numbers when nearby other Beetles. Beetle Guards grant 2 stacks, and Beetle Queens grant 3.
  • Strength in Numbers gives them stacking armor and move speed up to a max of 10 times, and can grant additional stats via config options.

Other Changes

  • Director Cost reduced from 8 to 7.
  • Base Move Speed increased from 6m/s to 8m/s.
  • Headbutt range increased from 2m to 7m, and grants a small lunge towards it's target. This range grows by 0.5m for each stack of Strength in Numbers! (also config adjustable).

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Bighorn Bison

New Secondary - Unearth Boulder

  • Unearths a boulder in front of it. This boulder has a healthbar and can be damaged by both enemies and players. Melee-attacks from Bison will break the boulder instantly!
  • When the boulder is killed, it launches three mini-boulders in a spread towards the nearest enemy of the boulder's killer. These mini-boulders explode on impact.

Other Changes

  • Changed hitstun requirement from 15% to 30% of max health, to match Golems and Beetle Guards.
  • Charge can be used from 80m away, which is the same distance Unearth Boulder can be used from.

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Blind Pest

New Secondary - Thwomp Stomp

  • Slams down with a poison explosion to hit targets directly beneath it.
  • Enters a grounded state for three seconds afterwards.

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Brass Contraption

New Special - Explosive Toll

  • Tolls, then sends out a signal to up to 6 nearby embedded Brass Contraption projectiles.
  • The signal causes them to explode after a short delay!

Other Changes

  • Max Health increased from 300 (+90 per level) to 380 (+114 per level).
  • Can no longer interrupt its own attacks at high attack speed.

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Clay Apothecary

New Special - Tar Deluge

  • Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
  • Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
  • If killed during the charge, it blows up, damaging nearby monsters!
  • Only usable below 60% health.

Other Changes

  • Base Armor increased from 0 to 10.
  • Max Health increased from 1050 (+315 per level) tp 1300 (+390 per level).
  • Director Cost increased from 150 to 175.

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Clay Templar

New Utility - Grenade Barrage

  • Launches a volley of five tar-filled grenades over cover to flush it's target out.
  • Only usable if it doesn't have line of sight, and can draw an arc to the target.

Other Changes

  • Minigun wind-down endlag reduced from 2s to 0.5s, to make it less cheeseable at close range.
  • Tar Blast endlag reduced from 1.3s to 0.5s.
  • Tar Blast knockback slightly increased, will roughly knock players back 30m instead of 20m.

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Greater Wisp

New Special - Inferno Wheel

  • Charges up a ring of powerful fireballs that spin around the Greater Wisp.
  • Fireballs explode and leave behind a large DoT zone on impact.
  • Each fireball can be damaged and destroyed.

Other Changes

  • Max Health increased from 750 (+225 per level) to 900 (+270 per level).
  • Director Cost reduced from 200 to 175.

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Grovetender

New Special - Mass Resurrect

  • Grovetenders passively collect gravestones when nearby enemies die.
  • They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
  • Ghosts provide armour to the grovetender.
  • Only usable below 50% HP.

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Larva

New Utility - Caustic Pod

  • Launches a small blob of acid towards their target. Deals no impact damage.
  • Spawns a Caustic Pod at the location of impact that explodes upon taking damage.
  • Deals light AoE damage to all nearby bodies (both ally and enemy!), and applies poison.
  • Behaves similarly to Sulfur Pods (although deals less damage).

Other Changes

  • To compensate for the additional self-damage of caustic pod, larval leap self damage reduced from 50% max HP to 33% max HP.

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Lunar Golem

New Special - Laser Sweep

  • Sweeps a laser along the ground towards the player, igniting the ground.
  • Ignited ground deals light AoE, and explodes after a short delay.
  • Only usable below 90% HP. Has 2 charges by default.

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Solus Extractor

New Utility - Tendril Tether

  • Fires off a tendril towards it's target.
  • Hooks onto both terrain and units, pulling the Extractor towards them.
  • If the Extractor hits a player, it slows them, gains an attack speed boost, and a reset on their Extract ability.
  • Extractors now prioritise enemies that have items that they can actually steal.

Other Changes

  • Will now prioritise targets that have items, meaning they are much more likely to target players over drones.
  • Move speed increased from 11.2m/s to 18m/s.
  • Acceleration increased from 40 to 60.
  • Director Cost increased from 25 to 30.

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Solus Prospector

New Secondary - Drill Burrow

  • Burrows beneath the ground, then emerges beneath it's target shortly after.
  • Is invulnerable whilst underground. Automatically re-emerges after 2 seconds.

Other Changes

  • Director Cost increased from 11 to 16.

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Solus Scorcher

New Utility - Jet Boost (new!)

  • Dashes forwards in the direction that it's looking.
  • Will use this to close the gap between itself and oiled targets.

Other Changes

  • Full AI overhaul
  • They now prioritise using their flamethrower directly on oiled targets before using it on oil blobs.
  • Will use their flamethrower on non-oiled targets if they get too close!
  • Oil puddles are now TeamIndex.Neutral and thus can be damaged and detonated by enemies with fire-based attacks such as Lemurians or Scorch Worms.
  • Can no longer damage allies with it's flamethrower.
  • Flamethrower total damage coefficient incraesed from 100% to 200%.
  • Flamethrower cooldown reduced from 6s to 1s, but this cooldown now only starts once the skill ends.
  • Director Cost increased from 18 to 28.
  • Spawn duration increased from 0s to 1s.

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Solus Transporter

New Utility - Tractor Beam / Fling

  • Picks up monsters with a tractor beam, before tossing them at its target.
  • Deals damage dependent on the flung monster's weight.

Other Changes

  • Move speed increased from 10m/s to 14m/s.
  • Acceleration increased from 14 to 20.
  • Director Cost reduced from 200 to 150.

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Stone Titan Primary: Seismic Shockwave

New Primary: Seismic Shockwave

  • Jumps and upon landing creates a slow-moving radial shockwave.
  • Can be jumped over!
  • Knocks both players and monsters up into the air!

Other Changes

  • Stone Construct summon animation duration reduced from 9s to 5s.
  • Stone Construct delay before firing reduced from 6s to 3s.
  • Delay between Stone Construct projectiles reduced from 1.5s to 0.75s.

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Void Reaver

New Special: Summon Void Anglers

  • Summons a Void Angler!
  • Void Anglers float and fire extremely long-range lasers at players.
  • They're fragile, and also disappear once their summoning Void Reaver is killed!

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Xi Construct

New Secondary: Core Launch

  • Spins up to fire it's core at the nearest player.
  • The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.

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Notes

  • All modules are enabled by default! Don't like a skill? You can disable it in the config!
  • May contain bugs! Please report any issues that you find by using the github link, or messaging me in the RoR2 Modding Discord server.

Credits

  • .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
  • rune580 for RiskOfOptions
  • Synodii for creating the cute little beetle buff icon.
  • The many wonderful folks on the RoR2 modding discord for helping me with both code and ideas.