EnemyAbilities
A difficulty mod that adds 19 new skills for enemies to use, amongst other tweaks!
| Last updated | 2 days ago |
| Total downloads | 34471 |
| Total rating | 8 |
| Categories | Tweaks Enemies Skills Alloyed Collective |
| Dependency string | Skeletogne-EnemyAbilities-1.15.1 |
| Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Enemy Abilities
This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!
Alloy Vulture
New Secondary - Swoop
- Swoops towards the target, slashing with it's talons.
- Inflicts Bleed
- Will stun itself if it flies into a wall!

Alpha Construct
New Passive - Alpha Tripwire
- Creates tripwires between themselves and other Alpha Constructs.
- Walking into these tripwires deals a heavy burst of damage, and can both root and slow.
- Watch your step!

Beetle
New Special - Summon Reinforcements
- When Beetles are lonely enough for long enough, they gain the ability to call out and summon additional Beetles.
- This will summon another Beetle nearby, having a small chance to propagate it's elite affix (config adjustable).
- Only usable when more than 40m away from a player, and there are few enough beetles nearby.
New Passive - Strength in Numbers
- Beetles gain stacks of Strength in Numbers when nearby other Beetles. Beetle Guards grant 2 stacks, and Beetle Queens grant 3.
- Strength in Numbers gives them stacking armor and move speed up to a max of 10 times, and can grant additional stats via config options.
Other Changes
- Director Cost reduced from 8 to 7.
- Base Move Speed increased from 6m/s to 8m/s.
- Headbutt range increased from 2m to 7m, and grants a small lunge towards it's target. This range grows by 0.5m for each stack of Strength in Numbers! (also config adjustable).

Bighorn Bison
New Secondary - Unearth Boulder
- Unearths a boulder in front of it. This boulder has a healthbar and can be damaged by both enemies and players. Melee-attacks from Bison will break the boulder instantly!
- When the boulder is killed, it launches three mini-boulders in a spread towards the nearest enemy of the boulder's killer. These mini-boulders explode on impact.
Other Changes
- Changed hitstun requirement from 15% to 30% of max health, to match Golems and Beetle Guards.
- Charge can be used from 80m away, which is the same distance Unearth Boulder can be used from.

Blind Pest
New Secondary - Thwomp Stomp
- Slams down with a poison explosion to hit targets directly beneath it.
- Enters a grounded state for three seconds afterwards.

Brass Contraption
New Special - Explosive Toll
- Tolls, then sends out a signal to up to 6 nearby embedded Brass Contraption projectiles.
- The signal causes them to explode after a short delay!
Other Changes
- Max Health increased from 300 (+90 per level) to 380 (+114 per level).
- Can no longer interrupt its own attacks at high attack speed.

Clay Apothecary
New Special - Tar Deluge
- Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
- Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
- If killed during the charge, it blows up, damaging nearby monsters!
- Only usable below 60% health.
Other Changes
- Base Armor increased from 0 to 10.
- Max Health increased from 1050 (+315 per level) tp 1300 (+390 per level).
- Director Cost increased from 150 to 175.

Clay Templar
New Utility - Grenade Barrage
- Launches a volley of five tar-filled grenades over cover to flush it's target out.
- Only usable if it doesn't have line of sight, and can draw an arc to the target.
Other Changes
- Minigun wind-down endlag reduced from 2s to 0.5s, to make it less cheeseable at close range.
- Tar Blast endlag reduced from 1.3s to 0.5s.
- Tar Blast knockback slightly increased, will roughly knock players back 30m instead of 20m.

Greater Wisp
New Special - Inferno Wheel
- Charges up a ring of powerful fireballs that spin around the Greater Wisp.
- Fireballs explode and leave behind a large DoT zone on impact.
- Each fireball can be damaged and destroyed.
Other Changes
- Max Health increased from 750 (+225 per level) to 900 (+270 per level).
- Director Cost reduced from 200 to 175.

Grovetender
New Special - Mass Resurrect
- Grovetenders passively collect gravestones when nearby enemies die.
- They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
- Ghosts provide armour to the grovetender.
- Only usable below 50% HP.

Larva
New Utility - Caustic Pod
- Launches a small blob of acid towards their target. Deals no impact damage.
- Spawns a Caustic Pod at the location of impact that explodes upon taking damage.
- Deals light AoE damage to all nearby bodies (both ally and enemy!), and applies poison.
- Behaves similarly to Sulfur Pods (although deals less damage).
Other Changes
- To compensate for the additional self-damage of caustic pod, larval leap self damage reduced from 50% max HP to 33% max HP.

Lunar Golem
New Special - Laser Sweep
- Sweeps a laser along the ground towards the player, igniting the ground.
- Ignited ground deals light AoE, and explodes after a short delay.
- Only usable below 90% HP. Has 2 charges by default.

Solus Extractor
New Utility - Tendril Tether
- Fires off a tendril towards it's target.
- Hooks onto both terrain and units, pulling the Extractor towards them.
- If the Extractor hits a player, it slows them, gains an attack speed boost, and a reset on their Extract ability.
- Extractors now prioritise enemies that have items that they can actually steal.
Other Changes
- Will now prioritise targets that have items, meaning they are much more likely to target players over drones.
- Move speed increased from 11.2m/s to 18m/s.
- Acceleration increased from 40 to 60.
- Director Cost increased from 25 to 30.

Solus Prospector
New Secondary - Drill Burrow
- Burrows beneath the ground, then emerges beneath it's target shortly after.
- Is invulnerable whilst underground. Automatically re-emerges after 2 seconds.
Other Changes
- Director Cost increased from 11 to 16.

Solus Scorcher
New Utility - Jet Boost (new!)
- Dashes forwards in the direction that it's looking.
- Will use this to close the gap between itself and oiled targets.
Other Changes
- Full AI overhaul
- They now prioritise using their flamethrower directly on oiled targets before using it on oil blobs.
- Will use their flamethrower on non-oiled targets if they get too close!
- Oil puddles are now TeamIndex.Neutral and thus can be damaged and detonated by enemies with fire-based attacks such as Lemurians or Scorch Worms.
- Can no longer damage allies with it's flamethrower.
- Flamethrower total damage coefficient incraesed from 100% to 200%.
- Flamethrower cooldown reduced from 6s to 1s, but this cooldown now only starts once the skill ends.
- Director Cost increased from 18 to 28.
- Spawn duration increased from 0s to 1s.

Solus Transporter
New Utility - Tractor Beam / Fling
- Picks up monsters with a tractor beam, before tossing them at its target.
- Deals damage dependent on the flung monster's weight.
Other Changes
- Move speed increased from 10m/s to 14m/s.
- Acceleration increased from 14 to 20.
- Director Cost reduced from 200 to 150.

Stone Titan Primary: Seismic Shockwave
New Primary: Seismic Shockwave
- Jumps and upon landing creates a slow-moving radial shockwave.
- Can be jumped over!
- Knocks both players and monsters up into the air!
Other Changes
- Stone Construct summon animation duration reduced from 9s to 5s.
- Stone Construct delay before firing reduced from 6s to 3s.
- Delay between Stone Construct projectiles reduced from 1.5s to 0.75s.

Void Reaver
New Special: Summon Void Anglers
- Summons a Void Angler!
- Void Anglers float and fire extremely long-range lasers at players.
- They're fragile, and also disappear once their summoning Void Reaver is killed!

Xi Construct
New Secondary: Core Launch
- Spins up to fire it's core at the nearest player.
- The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.

Notes
- All modules are enabled by default! Don't like a skill? You can disable it in the config!
- May contain bugs! Please report any issues that you find by using the github link, or messaging me in the RoR2 Modding Discord server.
Credits
- .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
- rune580 for RiskOfOptions
- Synodii for creating the cute little beetle buff icon.
- The many wonderful folks on the RoR2 modding discord for helping me with both code and ideas.