Enemy Abilities
This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills!
Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!
Alloy Vulture Secondary: Swoop
- Swoops towards the target, slashing with it's talons.
- Inflicts Bleed
- Will stun itself if it flies into a wall!
Bighorn Bison Secondary: Unearth Boulder
- Unearths a boulder in front of it.
- If the boulder is hit by a Bison's melee attack it is launched towards nearby targets!
- Can be launched by any attack that deals more than 1000% damage! (watch out for Jellyfish!)
Blind Pest Secondary: Thwomp Stomp
- Slams down with a poison explosion to hit targets directly beneath it.
- Enters a grounded state for three seconds afterwards.
Clay Templar Utility: Grenade Barrage
- Launches a volley of five tar-filled grenades over cover to flush it's target out.
- Only usable if it doesn't have line of sight, and can draw an arc to the target.
Grovetender Special: Mass Resurrect (new!)
- Grovetenders passively collect gravestones when nearby enemies die.
- They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
- Ghosts provide armour to the grovetender.
- Only usable below 50% HP.
Solus Prospector Secondary: Drill Burrow
- Burrows beneath the ground, then emerges beneath it's target shortly after.
Solus Transporter Utility: Tractor Beam / Fling
- Picks up monsters with a tractor beam, before tossing them at its target.
- Deals damage dependent on the flung monster's weight.
Xi Construct Secondary: Core Launch
- Spins up to fire it's core at the nearest player.
- The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.
Notes
- All modules are enabled by default! Don't like a skill? You can disable it in the config!
- May contain bugs! Please report any that you find :)
Credits
- .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
- rune580 for RiskOfOptions
Changelog
1.3.2
- Updated Grovetender ghost visuals to look fiery to differentiate from Happiest Mask visuals
1.3.1
- The Grovetender ghost item (should) no longer appear as a white item.
- Added DamageSources to each of the mod's attacks.
1.3.0
- Gave Grovetenders a new Special: Mass Resurrect!
- Added some new visuals for Solus Prospectors' Drill Burrow
- Minor touchups to the Bison Rock ability but it's still kinda buggy.
1.2.0
- Gave Bighorn Bison a new Secondary: Unearth Boulder!
- Networked the mod's various projectiles and attacks.
- Added a boatload of Configuration options. (Some of them are even untested!)
- Added R2API DamageType dependency.
1.1.1
- Local idiot forgets to update the README properly
- Got rid of the accursed extra apostrophe in the manifest description
1.1.0
- Gave Xi Constructs a new Secondary: Core Launch!
- Clay Templars should now correctly use Grenade Barrage within 10 seconds of last seeing a target, rather than after.
- (hopefully) solved some NREs here and there.
1.0.1
- Updated manifest to include git repository link. that's it
1.0.0