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EclipsedShoresBaseMod
ESBM Contains a variety of tweaks and features designed for the modpack EclipsedShores.2.3.0
- Added the following tweaks to AdvancedPrediction:
- Customizable accuracy per difficulty.
- Added the following tweaks to Expedition:
- Disabled Overheating Core achivement.
2.2.1
- Added R2API DamageType dependancy
2.2.0
- Added the following tweaks to Dancer:
- Barrier gain from ribbon hits 4.25% -> 2%, Ribboned enemies lose 50 armor, Striking ribboned enemies pulls other ribboned enemies to that enemy (if close enough).
- Special no longer throws a slow bomb that ribbons enemies, Special now does a dash twirl that deals 600% and ribbons enemies it hits, can be interrupted by other attacks to keep the momentum into them.
- Dancer alt shift can be aimed up and down
- Added the following tweaks to Starstorm 2:
- Networked Pedestal
- Networked Sticky Overloader
2.1.0
- Enabled the following Starstorm2 beta content without actually having to enable the beta: Archer bugs, Knight, Pedestal, Blast knuckles, Sticky overloader
- Dancer aim input M1 no longer movement locks
- Forgotten relics empyrean braces toggle to hover instead of hold
2.0.4
- Fixed for AC
2.0.3
- Made every feature default to OFF (Enable what you want in the config)
2.0.2
- Readme update again I really cant spell
2.0.1
- Readme update moment
2.0.0
- Captain's Diablo strike no longer hits allies (But can still hit himself)
- Added ramping enemy cc resistance
- Sandswept Shrine of ruin incompat fixed
- Umbral mithix now spawns no clones
- Black monolith is now red and gives +2 uses
- Unforgivable now stacks at half the rate
- Captain's favor now corrupts sale star
- Razorhive no longer refreshes itself
1.2.3
- Fixed beetles hitting multiple times in multiplayer
- Fixed all players getting teleported to the host after the teleporter
1.2.2
- Reverted back to 1.2.0 as I cant seem to reproduce the bug that was reported to me (Therefor I cant fix it). Please let me know if you have any issues with beetles hitting you 100x times and insta killing you.
1.2.1
- Temporarily reverted mod to 1.1.0 as 1.2.0 introduced a huge bug with beetles (Its midnight and I gotta sleep and my coder is already off for the night)
1.2.0
- Added Team Respawns
- Removed Inferno hard dependancy
- Fixed 🐪
1.1.0
- Added Mithrix P4 cripple prevention
1.0.4
- Readme update
1.0.3
- Moved main menu changes from here to the modpack itself
1.0.2
- Added enable/disable config for jumping beetles
- Added enable/disable config for main menu changes
- Item weight config generates on launch instead of first chest open
- Fixed jumping beetles being enabled on inferno
1.0.1
- Readme update
1.0.0
- Release
