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RandomlyGeneratedItemsRewrite
Adds a configurable amount of randomly generated items with randomly generated names, icons and models. Can be networked by setting seed to be the same across everyone. Probably really unbalanced but funny! Fork by SuperKael. Made with permission.Randomly Generated Items Rewrite
This is a rewrite of the Randomly Generated Items mod by HIFU and Pseudopulse. Made with permission.
Changelog
2.0.0
- Release of Randomly Generated Items Rewrite.
- Rewrite most of the code with a new easily-expandable system.
- Fix a large number of bugs.
- Add Void and Equipment random items.
- The number of items that generate of each tier is now seperately configurable.
- Significantly increase variety of possible random effects.
- Reduce how often restrictive conditions appear on items to reduce how many items are effectively useless.
- When restrictive conditions do appear on items, the items' effects will be strengthed to compensate for the limitations.
- Reduce how often 'gives the player barrier' appears as an effect.
- Attempt to make items more balanced - remains to be seen how effective that is.
- Item sprites and models now are generated with colors and appearances that reflect what the item actually does.
- Items are now visible in the logbook from the beginning, so you can see what items have been generated if you wish, and you can use the Inspect Item mechanic on new random items you find.
- Items are now tied to an expansion that you can enable or disable on the character select screen.
- Adds an artifact called the 'Artifact of Frivolity' that, if enabled, disables all non-random items from generating. Note that this will cause all sources of Lunar items to give nothing, since Lunar items are not (yet) generated by the mod.
1.0.0
- Release of original Randomly Generated Items mod.