HIFUPulse-RandomlyGeneratedItems icon

RandomlyGeneratedItems

Adds a configurable amount of randomly generated items with randomly generated names, icons and models. Can be networked by setting seed to be the same across everyone. Probably really unbalanced but funny!

Last updated a year ago
Total downloads 8107
Total rating 6 
Categories Mods Items
Dependency string HIFUPulse-RandomlyGeneratedItems-0.0.4
Dependants 1 other package depends on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2102 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2102
tristanmcpherson-R2API-4.4.1 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.4.1

README

ko-fi

Modding Server:

discord server click me

0.0.4 Patch Notes

  • Bugfix

0.0.3 Patch Notes

  • Changed default item number to prevent bad PCs from getting stuck
  • Buffed the readme
  • Bugfix

0.0.2 Patch Notes

  • Added a list of effects, stats and conditions
  • Buffed Regen stat
  • Bugfix

Screenshots

1 2

Info

This mod generates random items, with semi-random stats and certain effects/conditions. I wanted to balance them out a bit, but haven't done a good job for most lmao

A rough list of what it can generate

  • Conditions

  • The max amount of Conditions is 2

    • While you have a shield
    • While moving
    • After standing still for 1 second
    • While out of combat
    • While out of danger
    • While below 50% health
    • While at full health
    • While midair
    • While debuffed
    • For the first 3 minutes every stage
    • During the Teleporter Event We don't have a condition mask yet, so you could get While at full health and While below 50% health at the same time, making the item useless
  • Effects

  • The max amount of Effects is 1

    • Passive
      • % Attack Speed
      • % Move Speed
      • % Max Health
      • % Base Damage
      • % Shield
      • Flat Armor
      • % Regen
      • % Crit
      • % Secondary CDR
      • % Utility CDR
      • % Special CDR
      • % All Skill CDR
    • On Hit
      • Fire a projectile
      • Apply Bleed
    • On Taking Damage
      • Retaliate a projectile
      • Gain a speed buff
    • On Skill Use
      • Fire a projectile
    • On Heal
      • Gain barrier
      • % Heal
    • On Kill
      • Fire a projectile
      • % Heal
    • On Elite Kill
      • Gain barrier

What is the item limit?

INFINITY

Why are there so few effects!?

Feel free to contribute to this mess, it's probably spaghetti code as I'm really bad at randomness. I actually got my friend pseudopulse to help me out here, I was really struggling myself.