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Gamers of the Cracked Emoji
(aka GOTCE) The ultimate variety content mod for ROR2, making the game even more crazy than it already is. Currently adds a large variety of creative content. Updated for SOTS!
Fixed Corrupted Shard """doing nothing""" way too quickly (how quickly...)
Fixed Bottled Metamorphosis icon.
Fixed / icon.
Added missing lore entries.
Fixed / stats.
Fixed some item descriptions.
Fixed Suppressive Nader on hit effect not working.
Fixed some other stuff probably.
Suppressed the Cracked Emoji
1.3.1 Patch Notes
Fixed missing brundle
Suppressed the Cracked Emoji
1.3.0 Patch Notes - Wave 3.5: A Crack In Time
Yeah we're doing a half wave
Still added more content than the entirety of some other mods lmao goes hard
Suppressed Cracked Emoji.
+16 items and +1 equipment
Well technically -1 item too since we turned bottled metamorphosis into an equipment
Including equips, the total item count is now 100. We are the first item mod to reach 100 items let's fucking joe!
Crown Prince noew becomes Crown Prince.exe upon being consumed, allowing it to retain the debuff even after all 50 lives are used up.
Fixed an oversight with Shrines of Disposability that caused them to never stop firing
Using Shrine of Disposability while the missiles are in use no longer adds another stream, and the missiles are instead added to the current stream's backlog. DML shrine is supposed to be shit, so this is one of the things we did to nerf it.
Interactables can now be disabled in the configs. About fucking time.
Zany Soup now doubles more items
Void Donut removed from normal equipment pool for real for real for real this time... hopefully.
Balls can no longer be scrapped nor can it be taken by mithrix. Balls will stay.
Added a logbook entry for Turbulent Defibrillator because I forgor
New crit types (Critcal Deaths and Critical Camera Rotations)
Some other bugfixes probably (hopefully)
Suppressed the Cracked Emoji
1.2.5 Patch Notes
Fixed a bug that caused on-kills to be fake.
Fixed some bugs relating to war crimes.
Nerfed the melee hitbox increase from the AOE effect stat to be more reasonable.
Changed Amber Rabbit to no longer exponentially increase items on stage crit. While this is a nerf, the item is powerful enough for that to not matter and it will also hopefully help prevent Amber Rabbit crashing the game as often.
Fixed bugs related to visual effects not appearing.
Thes are now only stunned if an attack would deal damage equal to or higher than the The's maximum health.
Thes now receive heavy knockback upon being stunned
Living Suppressive Fires now apply the weaken debuff on hit and have slayer, allowing them to potentially actually do something.
Buffed the base damages on Living Suppressive Fire and Cracked Vermin.
Added various monsters to more stages.
Various other changes and bugfixes.
Suppressed the Cracked Emoji
1.2.4 Patch Notes
Added images to the readme for skills because the maximum readme size was increased.
Changelogs are no longer kept in the readme because of other thunderstore updates, and we also added back the old hotfix patches
Anyways on to actual gotce stuff
Fixed Corrupted Warp damage being way, way, way higher than intended lmao
Nerfed Hephaestus Shotgun damage from 60% per bullet to 30% per bullet
Nerfed Doom Blast proc coefficient from 1.0 to 0.75 and changes its damage falloff type from none to buckshot
Nerfed Welding Blast cooldown from 8 seconds to 15 seconds and halved the barrier gain from the incinerated debuff
Fixed the problem where the config presets for disabling certain types of items didn't properly work
Mildly nerfed Providence's damage
Buffed The's damage
Buffed Living Suppressive Fire
Nerfed Cracked Pest damage and speed
Buffed Cracked Vermin speed
Nerfed Ion Surger health
Actually fixed Void Donut appearing in equipment barrels for real this time hopefully
Suppressed the Cracked Emoji
1.2.3 Patch Notes
Fixed inaccurate skill descriptions
Fixed style errors in the logbook and shit
Nerfed the damage of Doom Blast from 20x100% to 20x90%
Buffed the damage of Corrupted Warp from 700% to 1500%
Fixed Clasping Claws not corrupting Boxing Gloves
Fixed Corrupts all Shatterspleens not actually corrupting Shatterspleen :skull:
Fixed configs not working
Clarified description for The Only Thing They Fear
Fixed unlocks for Shark Saw and The Only Thing They Fear
The radius of the explosion for uncorrupted Drain now increases with corruption consumed
Suppressive Nader now actually has phase round lightning
Temporarily removed old hotfix patches from the readme to save space.
Suppressed the Cracked Emoji
1.2.2 Patch Notes
Fixed the readme for real this time
Suppressed the Cracked Emoji
1.2.1 Patch Notes
Dope Dope now multiplies attack speed by 12 and divides damage by 12 per stack. It also no longer gives shield.
Fixed an issue with the networking hook
Fixed a bug related to Lunar Seers
Added missing icons
Fixed the Readme. Now you can see all of the new content!
Fixed Cracked Commando's character select description.
Suppressed the Cracked Emoji
1.2.0 Patch Notes - Wave 3: The Crackening Part 1
Added over 30 new items, bringing the item count all the way up to a staggering 88, including equipments.
Added 8 new enemies, for a total of 11! This means that GOTCE is now the largest enemy mod currently.
Added 12 new alt skills to a variety of survivors. Our goal with these alt skills is to generally make somewhat well-made alt skills to fill in slots that don't have alts, like commando m1 or all of viend. Of course, not all of these skills will be serious, like for railgunner and lodr because fuck them lmao
Added a new tier 1 elite called Compartmentalized Elites. They have 3 extra charges and 50% reduced cooldown on their secondary skill (if they have one), and disable your secondary skill on hit for a few seconds.
Added 2 new shitty artifacts
Added the new Cracked Commando survivor!
Fixed an oversight that caused the Wave 2 enemies to spawn much less frequently, or not at all in the case of Living Suppressive Fire. Whoops lmao. I guess this technically means that you're getting 11 new enemies because the 3 from Wave 2 were basically fake.
New mechanic: Critical Sprints - Every time you initiate a sprint with any amount of Sprint Crit Chance, you will critically sprint, doubling your speed.
New mechanic: AOE Effect - AOE effect increases the sizes of blast attacks, orb ranges, and overlap attacks (aka melee hitboxes). Bang Snap has been reworked to give you +2 AOE effect instead of increasing the size of blast attacks by 2 meters. This means that Bang Snap is significantly more useful.
New mechanic: War Crimes - Various actions will cause you to commit a war crime, with your most recent one being tracked. These include using certain skills, using certain items, or killing mending cores, which specifically counts as killing medical personnel.
Nerfed Cracked Pest aoe and damage
Added configs for enemies
Added config presets that disable all items with certain item tags, namely unstable (lag and crashing), bullshit (extremely stupid items), and a few others I forgor about
Implemented unlocks for alt skills (most of them at least, we haven't finished them all). They can be disabled in the configs in order to not have to unlock the skill.
The void lunar tier is actually real now and has a custom background color in the logbook.
Same goes for the boss equipment tier.
With the proper implementation of the boss equip tier, Void Donut will no longer appear in the normal equipment pool. No more Void Donut from an equipment barrel for you!
Drastically increased measures against any slab revival. It will fucking stay dead. Fuck the slab.
Fixed some bugs here and there, probably.
Also probably some minor buffs and nerfs, maybe? I kinda forgor tbh.
Hello World now properly throws NREs every frame, instead of once every recalcstats
Monster's Visage now has a range indicator.
All items are now able to be disabled in the config.
Pretty sure Pale Ale is real now?
And more!
Download the fucking mod already jesus
Fun fact: 100% is extremely low. This is related to a secret somewhere, unless it was removed.
Suppressed the Cracked Emoji
1.1.1 Patch Notes
Added a new red item (Gabe's Shank)
Healing scrap is now actually reusable once per stage
Fixed a bug with Crowdfunder 2 where its downside applied once every frame instead of once every second.
Updated readme with images and shit.
Fixed an issue that caused Voidlingling and Void Donut to not appear in the logbook.
Buffed Cracked Pest and Voidlingling movement speed.
Suppressed the Cracked Emoji
1.1.0 Patch Notes - Wave 2: #GotceSWEEP
Added a bunch of new items, bringing the total up to 51!
Added Stage Transition Crits and FOV Crits.
Introduced 2 new enemies and 1 new boss (the new boss might not be properly implemented yet idk)
Updated nearly every icon!
Implemented placeholder item models until we make real models.
Removed the lunar slab (reroller) from the bazaar because I fucking hate it so much it is an atrocity of game design.
Suppressed the Cracked Emoji
1.0.3 Patch Notes
Fixed Formless Sand being in the White item pool.
Suppressed the Cracked Emoji
1.0.2 Patch Notes
Added new artifact (Artifact of Loader)
Buffed Spikestrip Chan NFT to give a +100% stat buff instead of +50%
Updated readme to contain a list of content
Fixed a bug where fall damage didn't exist.
Fixed a bug that caused Shrines of Blood and Void Cradles to be unusable.
Fixed an issue with Blood Gamble that caused it to constantly throw NREs.
Fixed Grandfather Clock's description
Artifact of Woolie now has an icon to show when it's disabled.