MysticsItems
Adds 20 new items, with plenty more to come!


Important notes
Manual installation
This mod requires R2API
Put both MysticsItemsPlugin.dll and MysticsItemsStrings.json in the plugins folder.
Multiplayer
Make sure that your config matches with the configs of other players in the lobby.
Console commands
mysticsitems_grantall - grants all achievements
mysticsitems_unlocklogs - unlocks all logbook entries
Bug reports and suggestions
If you find a bug or want to make a suggestion on a certain feature, make an issue on the issue tracker and make sure that a similar issue isn't open at the moment.
Consider providing an output log in your bug report to make the fixing process easier.
Make a post on the Discussions tab if you want to leave an idea for a new item or make a balance suggestion.
Credits
TheMysticSword - Coding
Marwan60 - Modelling
Tuning fork SFX by Martin Chappell, used in Ratio Equalizer (https://freesound.org/people/martian/sounds/19308/)
Sounds from the Disc Room Game Jam audiopack by doseone, used in Timely Execution (https://discroom.com/game-jam-tutorial-audio.zip)
Other sounds made with sfxia by rxi (https://rxi.itch.io/sfxia)
What's new?
1.1.12:
- Fixed Treasure Map zone being visible with 1m radius when nobody has the item
1.1.11:
- Nuclear Accelerator:
- Changed function: sprint to charge, increase damage by 10% per 4 seconds spent sprinting for 4 seconds after sprinting
- Added SFX and VFX
- Relentless Vendetta:
- Buff Duration:
15s (+15s per stack) ⇒ 8s (+8s per stack)
- Shorter buff duration condition changed from "ally died on the same stage it spawned on" to "ally had decaying health"
- Fixed 'Last of Us' challenge unlock being granted to all players instead of being granted only to the survivor
- Tweaked Wirehack Wrench code to prevent it from randomly stopping detecting 3D Printers
- Fixed Crystallized World hidden outline sphere clipping through the actual model
- Fixed Rift Affliction and Deafened VFX missing fade-in and fade-out animations, causing them to stay indefinitely
- Fixed skill cooldowns not being re-calculated once the Deafened debuff from Vintage Microphone wears off
- Fixed Cup of Expresso VFX moving with the character's body parts, causing jittery movement
- Fixed Treasure Map zone playing the Focused Convergence SFX on stage entry when nobody has the item
- Fixed Vintage Microphone projectiles triggering on-hit items
- Fixed custom sound volume having wrong scaling from master and SFX volume sliders, resulting in sounds being much louder than intended
- Fixed custom flame particles not rendering at certain angles and distances
- Fixed Relentless Vendetta SFX playing only for the host
(Previous changelogs can be found here)
