MysticsItems
Adds 20 new items, with plenty more to come!


Important notes
Manual installation
This mod requires R2API
Put both MysticsItemsPlugin.dll and MysticsItemsStrings.json in the plugins folder.
Multiplayer
Make sure that your config matches with the configs of other players in the lobby.
Console commands
mysticsitems_grantall - grants all achievements
mysticsitems_unlocklogs - unlocks all logbook entries
Bug reports and suggestions
If you have a general suggestion or a bug report, please make an issue about it on the issue tracker: https://github.com/TheMysticSword/MysticsItems/issues
Before creating a new issue, please make sure that a similar one hasn't already been created. You can also check the Milestones tab to see the progress on the next update and what bugs have already been fixed internally.
If you want to suggest an idea for a new item, make a post on the Item Ideas discussion category: https://github.com/TheMysticSword/MysticsItems/discussions/categories/item-ideas
Credits
TheMysticSword - Coding
Marwan60 - Modelling
Tuning fork SFX for Ratio Equalizer provided by Martin Chappell (https://freesound.org/people/martian/sounds/19308/)
Other sounds made with sfxia by rxi (https://rxi.itch.io/sfxia)
Changelog
1.1.7:
- Added item displays for the Bandit
- Added config options for disabling specific items
- Notes regarding disabling challenge-locked items:
- Respective challenges will not be disabled
- Respective challenges will not be sorted with the other item challenges, and instead will be put at the end of the challenge list
- This might lead to assets required for completing the challenge not being loaded, preventing you from completing the challenge
- Fixed Treasure Map and Timely Execution not working properly in multiplayer
- Fixed Voltmeter not giving shield
- Fixed a bug with the Logbook failing to load with the mod enabled
- Fixed Legendary Mask interactable not being pickable
1.1.6:
- Fixed Treasure Map base charge time being 1s instead of 120s
- Fixed Engineer being forced to place turrets for the rest of the stage once the special ability is used
- Fixed Rift Chests sharing item drop rates with the Rusty Lockbox
- Fixed LanguageAPI failing to load when the mod is enabled, preventing strings from loading in other mods
- Note: if this issue persists, manually delete the
MysticsItems.language file in the mod folder
1.1.5:
- Now works on the 1.1 version of the game
- Tuning Fork:
- Scratch Ticket:
- Reward:
$30 (+$20 per stack) ⇒ 100% (+100% per stack) of the current Shrine cost
- Crystallized World:
- Now works in all holdout zones
- Treasure Map:
- Now works as a holdout zone, allowing the use of Lepton Daisy, Focused Convergence and Crystallized World
- Donut:
- Extra Barrel Spawns:
0 ⇒ 1 (+1 per stack)
- Fixed Legendary Mask's second Archaic Wisp from the Artifact of Swarms not having health decay and stat buffs
- Fixed Frost Relic not functioning when the mod is enabled
- Fixed wrong ItemStats on Cup of Expresso and Scratch Ticket
- Fixed Treasure Map chest cost not scaling with difficulty
- Fixed Spine Implant particle count scaling based on the ratio between damage taken and green health instead of total health, causing a lot of particles to appear with Transcendence
- Fixed Scratch Ticket giving reward every time a Shrine of Chance with 2 wins is used, giving the reward every time you fail a shrine with 2 wins while carrying a Mysterious Monolith
- Fixed Crystallized World floating up before 100% charge despite not being able to trigger on 100% charge
- Fixed broken Spotter interactable not being pingable
1.1.4:
- Added lore entries for Donut, Treasure Map, Spine Implant
- Added missing item displays
- Mysterious Monolith appears around shrines instead of being visible on the player
- Added particles and sounds to Spine Implant
- Treasure Map now creates the chest immediately, but locks it until you charge the zone, allowing you to see the price beforehand
- Contraband Gunpowder:
- Powder Flask Drop Chance:
100% ⇒ 10%
- This change was made to make the item depend more on synergies with other pickup-dropping items
- Banned Wireless Voltmeter from enemies
- Unbanned Nuclear Accelerator from enemies
- Unbanned Contraband Gunpowder from Scavengers
- Fixed Treasure Map not spawning the chest with the Artifact of Sacrifice
- Fixed Treasure Map not spawning the chest with TILER2
- Fixed Ratio Equalizer visuals being squished when playing as certain characters
- Fixed
mysticsitems_grantall console command missing
1.1.3:
- Fixed wrong info in the readme
1.1.2:
- Treasure Map:
- Excavation Time:
60s (-10s per stack) ⇒ 120s (-40s per stack)
- Changed tier to red
- Now spawns a legendary chest instead of giving a gold reward
- Spine Implant:
- Armor:
5 (+5 per stack) ⇒ 10 (+10 per stack)
- Relentless Vendetta:
- Buff Duration (same stage death):
2s ⇒ 2s (+0.5s per stack)
- Contraband Gunpowder:
- Damage:
200% (+150% per stack) ⇒ 250% (+200% per stack)
- Radius:
8m (+1.5m per stack) ⇒ 8m (+1.6m per stack)
- Powder flasks now drop on kill with 100% chance instead of dropping on hit with 7% chance
- Powder flasks no longer roll down the ground, and disappear after 60 seconds instead of 10
- Reduced explosion visuals
- Now compatible with ItemStats
- Nuclear Accelerator now causes you to emit particles to indicate its' activity, emitting more particles the more speed increase you have
- Temporarily removed the character item system until more items are added
- Relentless Vendetta SFX will no longer play from deaths of allies that spawned on the same stage
- Fixed Treasure Map and Rift Lens working in Hidden Realms
- Fixed Timely Execution causing a crash for clients on death
- Fixed Timely Execution visual animations not being networked
1.1.1:
- Fixed Wirehack Wrench and Crystallized World not working without DebugToolkit
- Fixed Proximity Nanobots triggering even if you don't have the item in your inventory
- Fixed Crystallized World missing on Primordial Teleporter
1.1.0:
- Character items are no longer found in regular drop pools. Instead, an airdrop will occur every 10 minutes in a random spot, containing one random character item for each person in the lobby. If one of the characters doesn't have any character items for them, scrap is dropped. If nobody has any items tied to their character, the airdrop doesn't occur.
- Added one new character item for Commando and Artificer
- Donut:
- Fractional Healing:
25% (+5% per stack) ⇒ 10% (+10% per stack)
- Treasure Map:
- Radius:
20m ⇒ 15m
- Changed function: now grants $100 gold after standing in the zone for 60 seconds
- Scratch Ticket;
- Reward:
$40 (+$10 per stack) ⇒ $30 (+$20 per stack)
- Nuclear Accelerator:
- Changed function: now increases damage by 1% for each 2.5% movement speed increase you have
- Contraband Gunpowder:
- Damage:
350% (+80% per stack) ⇒ 200% (+150% per stack)
- Reduced visual explosion intensity
- Thought Processor:
- Cooldown Reduction:
12% (+2% per stack) ⇒ 10% (+5% per stack)
- Wireless Voltmeter:
- Damage:
800% (+100% per stack) ⇒ 800% (+800% per stack)
- Legendary Mask
- Cooldown:
90s ⇒ 140s
- Damage:
250% ⇒ 300%
- Banned Wireless Voltmeter from Mithrix
- The console will now print an error on mod load if one of the character stat hooks fails to activate for easier detection of mod incompatibilities
- Reduced the amount of little gunpowder particles from Contraband Gunpowder pickups and disabled their collision with the world
- Renamed Hexahedral Monolith to Mysterious Monolith
- Fixed TILER2 incompatibility
- Fixed CrystalWorldRender error
- Fixed Treasure Map zone being visible even when nobody has the item
- Fixed a hard lock when anyone has a Gate Chalice debuff by the end of a telporter even
- Fixed Faulty Spotters not disappearing after death
- Fixed broken Spotter interactable having oversized sparks
- Fixed Thought Processor triggering on Loader's primary skill
1.0.1:
- Nuclear Accelerator:
10% damage increase per 25% extra speed ⇒ 10% damage increase per 100% extra speed
- Buff Time:
2s (+2s per stack) ⇒ 6s (+4s per stack)
- Now calculates extra speed based off movement speed instead of sprinting speed
- Wireless Voltmeter:
- Proc Coefficient:
1.0 ⇒ 0.0
- This change was made to prevent uncontrollable procs of elemental bands
- The following items are no longer inherited by deployables: Treasure Map, Rift Lens, Tactical Scope, Scratch Ticket, Hexahedral Monolith, Crystallized World
- Fixed wrong calculations on Nuclear Accelerator
- Fixed Shrines of Chance having empty drop pools
- Fixed Command Essences showing undiscovered modded items as locked
- Fixed a Russian string in the English version of the Contraband Gunpowder's logbook description
- Fixed Scratch Ticket proccing on each win after the first one instead of only on the second win
- Fixed Engineer getting infinite turrets
- Fixed ItemDropList incompatibility
