SillyItems
Show more item displays as you stack more items.Changelog:
1.4.1
- HC update. the mod hadn't needed an update for 7 years and we finally got a reason, that's impressive
1.4.0 uh surprise!
- Added Risk of Options Support.
- values should now update live, but may require respawning or moving to the next stage or so.
- Put a try catch around the most common hook. Can opt out via the "Slightly Unstable Mode" config
- Added "No Material Update" config as a maybe option to reduce update calls. Doubt it makes much difference, but try it out and let me know.
- Added a few more/better null checks
1.3.2
- pushed a fix to an issue where all enemies are invisible
- I couldn't reproduce this myself so I'm fixing the recent change that I assume is the cause. If you still run into this issue, please send a log.
1.3.1
- reverted some code that might be causing issues
1.3.0
- updated dependencies
- truthfully hookgenpatcher dependency was needed for a year now but everyone always has it so it wasn't an issue, hee hee
- don't do that, btw. I shouldn't be forgiven
- Stacking now works for LimbMatcher item displays (namely razorwire)
1.2.2
- fixed for gupdate
- reverted default stacking behavior
- SillyItemDisplayRules coming soon maybe
1.2.1
- removed r2api dependency for now, still needs the mmhook file.
- reach out to me if this is a bust anyways
1.2.0
- changed the stacking direction to go generally outwards from the character, rather than whatever the "forward" direction of the item's model was.
- added config to revert stacking direction to how it was before
1.1.0
- made moonman spikes more spikey
- fixed an issue with stack limit not working when you tp
1.0.1
- updated for 1.0 (made it not required for multiplayer sync)
1.0.0
- made extra displays properly change materials when faded/stealthed/disappeared/etc.
- the big one point oh, baybee
0.5.0
- made it work on scavengers
- exposed Engi Turrets' stack distance and Scavengers' stack distance in config. Have fun!
0.4.1
- removed the apostrophe in my config section "hope you're having a wonderful day" that was destroying everything
- this meant resetting the config file to a new one. If you had your own settings, look for the duplicated file the old cfg it should still be there thanks thanks have a lovely evening
0.4.0
- fixed items attaching to wrong limbs. commandos with magazines rejoice!
- separated my code from the game's code by using events instead of running my code directly.
- This means hopefully if there's something wrong in my code the entire chain doesn't horribly explode
0.3.1
- fixed an error with custom items (sorry BitterestRoot we should be gucci now)
0.3.0
- removed items now get removed
- almost there bois
0.2.4
- fixed an issue that was breaking BiggerBazaar
- which spurred me to make my code more not retarded
- sorry and thanks c:
0.2.3
- oshitofuckoshitImSorry. there was a rare bug preventing Dio's from working. Pushed a fix.
0.2.2
- removed logs.
0.2.1
- fixed distance issue on engi's turrets and mul-t.
- changed default distance from 0.0369 to 0.0420. Feel free to update your config.
0.2.0
- now works on engi's turrets (worked on mul-t the whole time who knew)
- removed cheats that were conflicting with others' f-key keybinds
0.1.1
- fixed a small issue with itemLib
- learned how to make a config
- fixed some items scaling differently
0.1.0
- c:
may the day treat you well
