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| Last updated | 4 months ago |
| Total downloads | 79693 |
| Total rating | 0 |
| Categories | Libraries |
| Dependency string | Thrayonlosa-MotorAPI-1.0.5 |
| Dependants | 13 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Helps non-kinematic character developers to change and fix the following ror2 behaviours on a per body basis:
- Make freeze not delete rigidbody velocity
- Improve Volcanic Egg and Eccentric Vase handling
- Easy jump pad interaction
- Override camera mode
- Add a spawn offset
- Disable screen shake
- Control if sprint crosshair should override normal crosshair
- Fix freeze not applying if the body doesnt have an animator
- Fix Headstompers not accelerating or exploding
- Fix Milky Chrysalis never exiting hover state
- Fix Goobo effect not applying
- Fix Antler Shield shards not spawning
- Fix TakeDamageForce not trying to network forces for non-kinematics
- Fix Solus Wing and Mines ignoring non-kinematic players
To implement, add the IMotor interface to a body component, and setup a MotorParams value. To override camera mode, implement ICameraModeProvider onto a body component.
Also includes 'KccBodyMover' as an alternative to Kcc's 'BasicPhysicsMoverController', but doesnt require adding a seperate standable platform on a character.