Co-op loot sharing. Every player walks over the same drop and collects it for themselves, and the orb only despawns once everyone has it. Host-only install.
Artifact of Command is now supported in Individual mode. Every player opens the
cube and picks their own item, instead of the first chooser deciding for everyone. The
cube stays until all players have picked, then disappears. New ShareCommandPicks
config, on by default.
Only Command cubes are affected. The Scrapper, Meal Prep, the Hoard, the Solus vendor
and Lemurian eggs use the same controller but take items rather than give them, and
are left completely untouched.
1.2.1
Fixed MissingMethodException: void RoR2.Stage.Start() at startup, which stopped the
mod from loading at all. Stage.Start is a coroutine returning IEnumerator, but the
MMHOOK assembly HookGenPatcher ships still describes the old void signature. Now
uses the game's own Stage.onStageStartGlobal event, which cannot drift out of sync.
1.2.0
Rebuilt against the current pickup API. Grants now replay the vanilla
PickupDef.GrantContext pipeline instead of writing to the inventory directly, so
temp items, void corruption and per-item side effects all behave normally.
Temp items stay temp for everyone. A decaying pickup is replayed with its
decayValue rather than becoming permanent for the players who did not touch it.
Added Tiers.Food for the new FoodTier. Off by default until it is tested.
Removed MirrorItemCosts. CostTypeDef.PayCost changed shape and the old
implementation no longer applies. See the Limitations section of the README.
1.1.0
Added PickupMode. Individual (default) makes every player collect the orb
themselves; Instant keeps the original behaviour.
Dead players are handed items automatically and never block an orb from despawning.
Added AnnounceProgress chat feedback.
1.0.0
First release. One player picks up a drop, everyone receives it.
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