Wolfo-VanillaArtifactsPlus icon

VanillaArtifactsPlus

[Server-Side*] Updates most vanilla Artifacts to expand them. Includes Devotion Inventory Display.

Last updated 8 hours ago
Total downloads 211523
Total rating 11 
Categories Tweaks Artifacts Server-side
Dependency string Wolfo-VanillaArtifactsPlus-3.4.1
Dependants 46 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
Rune580-Risk_Of_Options-2.8.2 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.2
kking117-AmbientSpite-1.0.0 icon
kking117-AmbientSpite

Makes Spite Bombs deal damage based on the ambient level instead of the victim's damage stat.

Preferred version: 1.0.0
Wolfo-WolfFixes-1.0.0 icon
Wolfo-WolfFixes

Yet another fix mod. Some visual, some audio, some client fixes. Fixes inaccurate item descriptions.

Preferred version: 1.0.0

README

This mod is Vanilla Compatible by default.
All changes except Devotion Inventory are Server-Sided.

The mod will only include Enigma & Soul changes, if the modpack contains other Content mods or if it's enabled in the settings.
As these changes can only be used with players who also have the mod.

This way, people can still use this mod as a vanilla compatible Server-Side Devotion / Dissonance / Vengence bug fix and tweaks mod.

Settings can be changed ingame via RiskOfOptions.

Artifact changes

Artifact of Command
Elite aspects now give a choice of all Elite Aspects.
Artifact of Devotion

Adds a inventory display for the Lemurians to the scoreboard screen. (Tab)

Void items can now be given to Eggs.
Config to also allow Lunar.
Unblacklisted Breaching Fin and Luminious Shot & made them function on Lemurians.

Lemurians Teleport more often to get stuck less.
Lemurians are now immune to fall, lava and void fog damage.

Fixes Twisted elites breaking when near ally players
Fixes evolutions often giving 1 less item than intended until Lemurians are resynced.
Fixes various item effects randomly disappearing. (Opal)
Fixes Lemurians being unable to evolve when the artifact gets disabled. (ie leaving Ambry)
Lemurians shouldn't randomly fail to evolve anymore due to better checks.

Artifact of Dissonance

Adds Hermit Crabs to the spawn pool.

On Commencement, all monsters can spawn as Perfected.

monsters with skins will have a random skin per stage. (Titan, Golem, etc.)
Evens out the enemy categories for better balance.

Artifact of Evolution

Will grant a 3 stack of White or 2 stack of Green after looping.

Void monsters will now also get items.
Void monsters will get the void version if one exists.

Better blacklist for useless and overpowered items. (Ghors Tome, Nkuhanas Opinion)

Artifact of Honor
Makes all elite types cheaper and weaker not just Tier 1.
Allows for more modded elite types to spawn.

Final bosses will be asigned a specific elite type. (Perfected Mithrix, Voidtouched Voidling)

Worms now spawn as Elite instead of not at all.
Config to also allow Elite Worms in regular gameplay

Minions will be given a elite aspect but without stat boosts.

Artifact of Kin

Hordes of Many can drop an appropriate Boss item.

Tries to pick slightly harder monsters.
Tries to not pick repeating monsters.

Artifact of Rebirth
Endlessly cycle Rebirth.
If a run ends with Rebirth on, death or victory, a random item from that run will be the new Rebirth item.
(if it isn't the Rebirth ending)

Can now be given Void and Lunar items.
Artifact of Sacrifice

Normal Monsters drop slightly worse items. (80w/24g/1r instead of 70w/30g/1r)
Elite Miniboss & Boss Monsters drop large chest items. (80g/20r/5y)
Void monsters will drop Void items. (70vw/30vg/5vr)

Stages spawn with more monsters on them.

Artifact of Spite

Spite bomb damage is consistent across monsters.
Spite bombs spawn in a bigger radius.
Smaller monsters spawn more bombs.

Spite bombs now hurt monsters.
Void Team monsters also spawn bombs.
Artifact of Vengence

Umbras can now use equipment.

Umbras stack most items slower.
Umbras no longer get AI and Mithrix blacklisted items.
Umbras no longer get revive items.

Umbras scale with Player Level instead of Monster level.
Umbras recieve less healing.

Umbras always drop a high tier item.

Umbra + Metamorphosis will result in a random Umbra.
Config for this to always happen

*The following changes additions cannot be used with people who do not have the mod, as they're new items/monsters.
*These additions are only added if the mod is used in a modpack with other content mods, or enabled in the settings,

Artifact Changes | If content enabled

Artifact of Enigma

Dropped Equipments will be replaced by a Enigma Fragment, like in RoR1.
Each fragment reduces Equipment Cooldown by 12%.
Elite Aspects result in a Elite Fragment.
If you do not have an Equipment, the fragment gets turned back into an equipment.

Enigma no longer rolls into Tricorn, Recycler, Spinel Tonic, Glowing Meteor.

Artifact of Soul

Miniboss monsters spawn Greater Soul Wisps.
Strong Miniboss & Champion monsters spawn Lunar Soul Wisps. (That only use the homing bomb)
Void Team Monsters also spawn Souls.
Souls health is partially based on the enemy it came from.
Souls inherit elite type and items of their summoner.
Souls die on a timer instead of negative regen.
Souls drop money.

Healing Core no longer spawn souls.

General Info

Yellow Drops for Hordes of Many, intended for Kin but can drop during normal runs.
You cannot use Tricorn on monsters for these drops.

Titanic Knurl:       Stone Golem, Halcyonite
Queen's Gland:       Beetle, Beetle Guard
Genesis Loop:        Jellyfish
Little Disciple:     Lesser Wisp, Greater Wisp
Molten Perforator:   Lemurian, Elder Lemurian, Scorchling
Charged Perforator:  Overloading Lemurian, Overloading Elder Lemurian
Shatterspleen:       Imp
Mired Urn:           Clay Templar, Clay Apothecary
Empathy Cores:       Solus Probe, Alloy Vulture
Planula:             Parent, Child
Defense Nucleus:     Alpha Construct
Irradiant Pearl:     Lunar Exploder, Lunar Golem, Lunar Wisp
Newly Hatched Zoea:  Void Barnacle, Void Reaver, Void Jailer

Devotion

AI can't recognize hazards so they shouldn't be able to die to fall damage, lava & void fog.
Teleporting more often to avoid getting stuck but also to make them more around you.

Giving them Void items is quite a lot of fun.

Devotion Inventory

Vengence is weird to balance as depending on the character the fight would always just be a nightmare.
Not a big fan of trying to avoid certain fun item just because of the Umbra.
SotV made it so they can get AIBlacklisted and uninheritable items which is not great.

Enigma no longer having Fragments, like how it does in RoR1, is a missed oppurtunity for sure.

Image of Enigma Fragment

Soul in vanilla is a very nothing Artifact.
The addition of Greater and Lunar Souls Wisps should help make it feel more present and chaotic.

Souls dropping money makes waiting or killing them a bit more of a choice.
Inheriting elite type can double OnDeath effects of the enemy which is cool.

Makes the Simulacrum Augment more interesting.

Image of Greater Soul

Image of Honor monsters

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.

Credits to Nuxlar for making Deovtion Inventory originally and allowing me to add it even if I didn't end up using most of his code.