Account for a new damage tag added to the Void Common API that allows exaggerated void deaths to make a sound anyway.
Explosions that use this damage type are automatically limited to one sound emitted per blast, as to not create overly loud overlapping sounds.
1.0.1
Fixed a bug where procing Lost Seer's Lenses would softlock the effect (someone forgot to reset a value named _lastDamageWasVoidDeathFromLenses, can you guess who? That's right! It was me.)