Void Reaver Player Character
An official contiuation of LuaFubuki's Void Reaver Mod that integrates my extensions' features as standard abilities. This also fixes a number of bugs caused by various naming issues (among other things), introduces the ability to localize the mod, introduces survivor lore, and introduces more configuration options.
Introduction
Please take your time to give thanks to LuaFubuki for allowing me to continue their work. Without their work (and the interest of some of my friends + myself), and their willingness to allow me to continue where they left off, this would not have been created.
Currently, this mod is in a slight testing phase. Most of it works but there's gonna be inevitable kinks to iron out.
Features
- All abilities of the current Void Reaver mod (with the exception of the legacy Lunar alt abilities, which have yet to be implemented).
- The addition of the Collapse special, the more aggressive alternative to Reave. Kill yourself
immediately to trigger the Void Reaver's death implosion.
- Dozens of tweaks to behavior and fixes to mild issues.
- Tons of new configuration options to personalize the experience.
- As implied, dying will cause the implosion. Use this to your advantage!
- Slight tweaks to animations. Firing will no longer twist your body, allowing you to be the sentry you always dreamed of being.
Known Bugs
- Anticipating issues for Full Size option (this may be removed in the future, it's more of a test for giggles)
- No bugs are currently known otherwise.
Changelog
1.1.0
1.1.0 comes with a lot of very big changes and so many users will need to review their configuration files. It is recommended to delete it and let the mod regenerate it.
Some stuff still isn't configurable, but it will be later.
Configuration Additions
- Added limits to all compatible config values to prevent unwanted data.
- Added the ability to configure bullet spread on Void Impulse.
- Added the ability to configure the amount of time it takes to fully fire Void Impulse.
Ability Changes (Primary)
- Added an experimental behavior switch to Void Impulse that makes it "bulk up" bullets when attack speed increases beyond 2x. This means you still fire 3 shots (or whatever you configured), but 2x attack speed makes it fire in pairs, 3x in triplets, so on. This is on by default. (The main reason is that there is a certain point in which your firerate gets capped due to Unity's update rate, this prevents that).
- Slightly nerfed the firerate of Void Spread to prevent it from having such a sharp DPS advantage over Void Impulse.
- Slightly buffed the default setting for base damage of the character to make it match up with other survivors a bit more.
- Slightly tweaked the bullet spread of Void Impulse so that it is uniform across all bullets instead of "building up" over the course of the shots.
Ability Changes (Special)
- Fixed an issue where the radius was too small, preventing it from killing things right on the edge.
- Reduced the default damage of the player death from 12500x => 2250x. A mathematical error when translating damage values resulted in this being a little (read: "way") too high for what it was worth. This value may still be too high, but I want the damage to be big and powerful still. Configure this as you so please.
- Configuring the death damage to a value greater than or equal to 1000000x will make it instakill like normal void attacks.
- Reave and Collapse are now also tagged to bypass one-shot protection, allowing it to have full potential when playing with Artifact of Chaos.
- Fixed a bug where Reave and Collapse could be resisted and/or blocked by items such as Tougher Times and Safer Spaces, as well as by Voidtouched enemies.
- Reave's self-damage is no longer blocked by items or resisted by armor.
1.0.1
Lore Changes
- Added unique outro text when using the escape ship. This outro text fits into the story presented in the survivor lore.
- Greatly improved the presentation, general storytelling, and flow of the survivor lore entry. This should make it easier to follow along with, keeping it mysterious but not flat out confusing.
- Corrected some typos and incorrect tags in the survivor lore, like > showing instead of >
UI Changes
- Tweaked the survivor overview tooltip describing Collapse to more closely relate it as a means of manually triggering your death, which in turn causes the explosion (where it previously implied that it caused the explosion and killed you in the process). It's minor, but meaningful.
- Tweaked the text formatting of the overview panel to match that of other survivors.
1.0.0
- Initial release. Mostly intended for friends but it should be suitable for a public release now.