In the new update, a new elite tier was introduced. It contains all the normal tier 1 elites and the new gilded elites, and becomes available once you've cleared 2 stages.
The problem is that this new elite tier has a cost multiplier of 3.5x (compared to the normal tier 1 cost multiplier of 6x). This means that as soon as this tier is available, all tier 1 elites can be spawned for only slightly more than half of their intended cost.
This mod attempts to fix the issue by:
This achieves what I believe was the intended behaviour - introducing gilded elites to the tier 1 elite pool starting at stage 3. There may be a better way to do this but considering how much harder this issue makes the game, I wanted to get this out fairly quick.
Message me (acats) on discord if this mod has any problems :)