This mod makes Perfected elites spawn in the game after looping. This elite type normally only spawns on the Moon. Perfected elites will spawn under the same conditions as Malachite and Celestine elites. As a result, Perfected, Malachite and Celestine elites will be approximately evenly distributed once they start appearing.

In addition, Perfected elites will very occasionally drop Shared Design when killed.

Perfected elites continue to spawn on the Moon.
Network compatibility: In multiplayer, only the host needs the mod.
The mod looks for the elite tier that contains Malachite and Celestine elites. If it can’t find it, it falls back to the vanilla game’s elite tier. Mods that alter the combat director’s elite tiers may cause this mod to behave unexpectedly.
v1.2.2
CombatDirector.Init is called more than once (which it shouldn't be, but EliteAPI does whatever it feels like), then the mod correctly sets up the elite tier list now.v1.2.1
v1.2.0 - Survivors of the Void
RoR2.dll instead of Assembly-CSharp.dll.UnityEngine.Networking.dll, which seems to be gone.v1.1.0
EliteAPI instead of directly patching the combat director. This should make the mod more compatible with others.v1.0.0
If the mod fails to work, you can open a GitHub issue. You can also contact me on Discord at Arimah#0001. I am not in any Risk of Rain modding community.
Use a mod manager such as Thunderstore Mod Manager or copy PerfectedLoop.dll to your plugins folder.
The mod is licensed under the MIT license. Please see the license text for the full terms.