Risk of Rain 2
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938KB
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ds_gaming-ElementalReactions-1.1.1
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Changelog

v1.1.1

  • (Bug Fix) Fixed Superconduct increasing damage by 130% instead of 30%. Oops

v1.1.0

  • (Rework) Reworked a few elemental reactions to function closer to how they do in the original game and to enable triggering reactions more often

    • These reworks involve allowing multiple elements to persist on a target at once. You can now trigger multiple reactions at once when attacking a target with multiple elements on them
    • Burning is now its own DOT instead of using the base-game ignite effect. Burning damage now scales with elemental reaction damage multipliers, like Instructor's Tea Cup. Burning is still able to be buffed by Ignition Tank
    • Burning and Electro-Charge no longer remove their elements on being triggered. The DOT effects now last as long as the triggering elements remain
  • (Visual) Damage numbers from reactions now use the same color as damage from items

  • (Visual) The screen effect from elemental weather is now slightly more visible

  • (Compatibility) Added elements to the drones from Sandswept and Starstorm 2 (Ally elements must be enabled in the config)

  • (Mod Page) Edited the mod icon again
    Get rid of the circle, focus on balance over symmetry. I already solved this with the expansion icon, idk why I had to overcomplicate this

  • (Bug Fix) Noxious Thorn is now able to proc reactions when transfering elements

  • (Bug Fix) Fixed cases where you would still have elements on your skills even if you selected Physical in your loadout

  • (Bug Fix) Fixed the game not starting if Sandswept's Cannonball Jellyfish was disabled

v1.0.1

  • (Mod Page) Edited the mod icon a bit
    I didn't like the old one because it wasn't symmetrical, now it's symmetrical and more accurate to the source material but it feels uneven. I can't decide which I dislike more)

  • (Bug Fix) Fixed incompat with Bubbet's Items (Improved TakeDamageProcess IL matching)

v1.0.0

  • First release
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