Risk of Rain 2
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fin-REnhanced-3.1.1
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REnhanced Modpack

TL;DR It's an "Enhanced Vanilla" experience with a lot of quality-of-life enhancement mods, minimal balance tweaks*, and vanilla compatibility. Feel free to use it as a base for your modpack with friends or do whatever with it, but if you do a like on Thunderstore would be appreciated!

Better explanation

First and foremost, this is a modpack made to pair my particular proceeding preferences:

  • Overall vanilla flavored experience with some sprinkles :)
  • Must maintain vanilla compatibility both when hosting and as a client
  • Balance changes should be avoided or at most, imperceptible*
  • Performance over resource usage†
  • No deprecated mods!
  • Nothing should be too jarring to anyone coming from the unmodded base game
  • Nothing "chocolate", nothing should feel modded. It should be conceivable that all of the mods could be added to the base game.

The way I see it, there's a lot of small tweaks (both flaw fixes and feature furtherance) that make considerable improvements to what it's like to sit there and play the game. I much prefer a lot of very small independent tweaks that add up to a better experience instead of overhauling large/prominent parts of the game- I want to play Risk Of Rain 2, not a fan-made redesign and refactor.

Where I draw the "vanilla flavored" line

This is of course a balancing act. There are some mods I was on the fence about and chose to keep, and others that I decided not to. Since they're borderline and you might have different opinions, I'll list the iffy ones below.

The ones I kept

TooManyFriends by wildbook

Allows you to play with more than just 4 players per lobby. The base game's player count-scaling wasn't designed with greater-than-4-player lobbies in mind, however since the mod only introduces that edge case once the mod becomes necessary, it's somewhat of a "necessary evil" with no better alternative.

The ones I didn't

All of these are in my companion modpack, REnhanced_Extras!

Aerolt by Lodington

A cheating mod menu that can serve as a helpful utility and is very useful for testing, but also by nature is a cheat which can be frowned upon by some (to each their own I suppose).

Cyphers Teleporter Turrets by Cypher

Despite not being particularly impactful, this absolutely does noticeably increase the viability of buying Turrets, and provides a benefit for spending any extra money players have prior to activating the Teleporter.

GoldChestForAll by DestroyedClone

While I do use this in my day-to-day and subjectively in my opinion it makes item distribution more fair, it does objectively affect balance in a meaningful way (4 reds on your team instead of 1 on Stage 4 can be pretty impactful).

NeverEndingRun by Cyro

Spawns a portal once Mythrix has been defeated, allowing you to leave Commencement and continue your run. This again is something I saw as a QoL improvement at first, but thinking about it now, it lets you access all of the interactables Commencement has to offer.

NoLockedInteractables by Cuckson

Prevents 3D printers, shrines, etc. from being locked when the teleporter event starts. Originally I saw this as a quality of life improvement. However since there's zero drawback, it really just means you can accomplish more within the same time period, which very obviously does affect balance.

RealerCheatUnlocks by prodzpod

Used to recover previously unlocked content from corrupted saves. Effectively skips progression, so it's undeniably a form of cheat, particularly if used "unethically".

SillyItems by TheTimesweeper

Even though you could argue being able to visually see how many items each player has does serve a purpose, if we're being realistic this mod is much more "for fun" and not really a utility.

Known Issues

None currently, if you run into anything please contact me on Discord either by DMs (@femboyfin), @mentioning me in the Risk Of Rain 2 Modding Discord server, or joining my Discord Server. Alternatively you can open an Issue on GitHub but you'll definitely get a slower response.

Notes

  • * Balance tweaks that do exist should be imperceptible without a direct 1:1 comparison (you'd fail a blind test)

psst, if you read this far you should like the modpack on Thunderstore, it really would mean a lot to me ♥

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