There comes a point in every survivor’s career when Petrichor V squints at them, checks the paperwork, and says: “You should be dead.”
The weary and damaged survivor thinks “Self-preservation? Surely that’s for people with a plan. I'm a busy mom on the go. There has to be a better way!”
Last Resort has been created with the intention of being a highly configurable mod that defaults to giving players a secondchance when they end up almost but not quite dead.
Out of the box, when a blow drops your health below a threshold (default 25%), Last Resort automatically activates the following:
The odds of death are slimmer but never zero. In fact, reaching zero HP ends your delay of the inevitable.
Martyrdom isn't so bad. Just look at all the trinkets you gathered.
Risk of Options opens up all sorts of absurd possibilities with over a doz en templates included.
You can make it training wheels for new players, suffering for veterans who want an extra chance with brutal consequences, or make up dumb challenges like the template Drizzle Demands Perfection.
This mod uses EveryoneMustHaveMod - all players need it installed, and the host's settings apply to everyone.
Select "Custom" preset and manually enter the MasterName:
CustomEnemyMasterTested for functionality mostly by immediate cliff diving. Let's find out how real gameplay goes.
Templates are lightly tested concepts.
The additive credit and spawn sliders go much higher than advisable. But you? You're a challenger of the unknown. Give it a go. Have fun.
A bit cavalier with naming conventions in order to get this thing out the door. Earth is the name they gave the Mending healers in the codebase, for example.
The elite list in general needs some cleaning. Currently it lists the elite classes found via dnspy. This includes incomplete leftovers like Echo and some that only work for certain enemies. or perhaps not at all.
The elite selection box will be empty for any startup/default creature whose elite status is None. Clicking any template fixes it.
The monsters still spawn at the Bazaar. They mostly plunge to their death. It is unsettling.
Death might be comparatively merciful depending on how you set up the further consequences for defying the will of the universe and natural order to all things.
Now go forth and save runs, ruin runs, create monsters, become a monster.
Last Resort isn't activating:
Too many/few enemies spawning:
CC BY-NC (Attribution-NonCommercial) with a Skiwsgaard non-commerical fishng license addendum