Bolstering Lantern - Removed the debug message to see what rework value it has
Uncommon Tier
Chance DollRework #1 - Fixed Chance Doll upgrading Chance Shrines without having the item itself
Unstable TransmitterRework #1 - Actual predictable scaling value now 10x200% (+200% per stack) - Slightly buffed the default damage values now that it properly does the right amount of damage
... It used to be enough to kill one phase of Mithrix ... - Slightly buffed the default range value
Version 2.0.0
Another major re-programming for this mod...
Added two new reworks for Chance Doll - Rework #1 for near similar functionality
- Rework #2 for a more unique functionality
Added an actual rework for Seed of Life - Rework #1 for letting Seed of Life revive all allies when you revive yourself instead of just yourself
Added a config value to disable the mod Logs to not print
Miscellaneous code optimizations and stuff
Hopefully even less bugs than usual
Common Tier
Warped Echo - Extended default duration
- VFX sync with set duration
Chronic Expansion - Item display now tallies kill streak ( Toggleable via Config )
Knockback Fin - Removed VFX on dealing Airborne damage
- Colored damage on Airborne damage ( Toggleable via Config ) - Fixed NRE from the Meridian's environmental hazards hitting players
- Fixed cursed config leaking into Flying Fin description
- Removed knock CD to provide more increased damage uptime ( Configurable Soon )
Bolstering Lantern - Fixed NRE from Meridian's environmental hazards hitting players
- Fixed not properly disabling the original vanilla effect
Antler Shield - UsesRecalculateAPI now ( Rework #2 Soon )
Uncommon Tier
Chance Doll - Two new reworks for Chance Doll
Sale Star - Nothing new, sorry!
Unstable Transmitter - Config option for Hemorrhage instead of Bleed( Toggleable via Config ) - Fixed it not actually activating at the set health percentage
Noxious Thorn - Nothing new, sorry!
Old War Stealthkit - Nerfed default value of cleansing 2 debuffs at base to 1 instead
- Base number of debuff cleansed now configurable
- Stacking number of debuff cleansed now configurable
Legendary Tier
Growth Nectar - Now actually affects the Armor stat
War Bonds - VFX on free unlock now configurable
- Properly made the VFX only activate on interactables that cost money
Ben's Raincoat - Nothing new, sorry!
Equipment
Seed of Life - New rework to add more consistency
Seed of Life (Consumed) - Changed name and rewrite description
Version 1.4.1
Noxious Thorn Rework #1 - Now the VFX is properly networked for multiplayer!
Added a new null check for whenever Frost Relic's particle prefab gets modified
( This is due to RiskyMod disabling the bubble, and causing the mod to stop load times if you didn't config RiskyMod to disable removing the bubble)
Version 1.4.0
New Noxious Thorn rework - Can change the type of DoT it applies via config
Not entirely tested for networking, have fun until I get nagged about this
Slight wording adjustment to Unstable Transmitter to be more relative to Tri-Tip and Shatterspleen.
Version 1.3.1
Fixed Unstable Transmitter activating from receiving any damage
Adjusted the damage applied for Unstable Transmitter to do higher damage once again from pre-reprogram
Just a reminder to delete your config file to make a new one
Version 1.3.0
Complete reprogram of this entire mod - Hopefully even more compatible!
New Sale Star rework
Slightly adjusted the default stats on some items for general balance
Overhauled the config screen, and added a few more adjustable stats for items
Replaced the VFX of War Bonds to instead apply to all free purchases instead - Configurable in next update
Hopefully less bugs in general, please report any new ones to me
Version 1.2.1
Modified README.md to instead include alternative reworks at the bottom of respective category
Fixed Smoldering Lantern Alt rework spamming NREs to enemies that have minions
Version 1.2.0
Two different reworks for Bolstering Lantern, one fire, and one ally focused
Fixed Unstable Transmitter still making you invincible.
Version 1.1.1
Warped Echo re-reworked, after finding out it doesn't kill you when taking enough damage for OSP