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1.7.8 Patch Notes
1.7.7 Patch Notes
I keep promises
fixed mithrix fight
1.7.6 Patch Notes
Fixed Downpour compatibility
1.7.5 Patch Notes
Fixed arena vanishing lol
1.7.4 Patch Notes
Forgor to remove multiplayer testing thing
1.7.3 Patch Notes
Updated for SOTS.
Made skin achievements give 30 lunar coins each.
Made the difficulty icon and lobby icon (no game ending icon yet) show up as Infernal Eclipse under the right circumstances.
This is just a small patch to fix it quickly before any additions, since the base game is gonna be a bit rocky with updates for some time.
1.7.2 Patch Notes
Fixed Mercenary skin breaking due to Devotion Update (they really had to reoder array indices instead of appending to the end) (also I think the Devotion Update skin is just a worse version of the Headless merc :shrug:)
1.7.1 Patch Notes
Added extra compatibility for EclipseExtended
Added difficulty icon swap for Infernal Eclipse
Updated the localization files
1.7.0 Patch Notes
Added Infernal Eclipse (configurable ofc)
Added some extra flare here and there
1.6.2 Patch Notes
Small optimizations
Bugfixes
1.6.1 Patch Notes
Nerfed Beetle damage quite a bit
1.6.0 Patch Notes
Added 3 new mastery skins (Artificer, Mercenary, Railgunner)
Added config options for
Mithrix Changes (not perfect sadly)
Buffed Clay Templar Damage slightly
Bugfixes
1.5.1 Patch Notes
Made all champions teleport when out of bounds
Made Mithrix cleanse debuffs during the leap
Bugfixes
1.5.0 Patch Notes
Made the readme a lil' slicker
Added Config options for
Enemy % Cooldown Reduction Scaling
Ally Permanent Damage % (0 by default kirn lmao)
Moved some configs around
Added AI Scaling for Mini Mushrum and Beetle
Added Anti-cheese for all Mithrix Phases
Made all monster projectiles last at least 4 seconds
Made monsters not spawn during Mithrix Phase 3
Buffed Enemy Regen Scaling
Buffed Alloy Worship Unit Fire And Stop Movement Type
Buffed Clay Apothecary Face Slam Blast Radius and Cooldowns
Buffed Grovetender Damage
Buffed Imp Health and Double Slash Damage
Buffed Larva Health
Buffed Lesser Wisp Damage
Buffed Mithrix in so many ways 3kliksphilip could make a 20 minute long video
Buffed Parent Teleport Distance, HP Threshold and Cooldowns
Buffed Scavenger Sit HP Threshold and Range
Buffed Solus Control Unit Special HP Threshold and Primary Stock Count
Buffed Void Barnacle Range
Buffed Void Devastator Cooldowns
Buffed Void Reaver Fire Portal Bomb Damage and Count
Buffed Wandering Vagrant Spawn Animation Duration
Buffed Xi Construct Range and Laser Aim Speed
Berfed Imp Overlord Ground Pound Distance
Nerfed Bighorn Bison Cooldowns
Nerfed Clay Dunestrider Prep TarBall Animation Speed
Nerfed Clay Templar Damage
Nerfed Grovetender Animation Speeds
Nerfed Lunar Exploder Cooldowns
Nerfed Lunar Golem Cooldowns
Bugfixes (this impacts the difficulty quite a bit)
Beetles hitting twice still isn't fixed (I have no idea how to
1.4.1 Patch Notes
1.4.0 Patch Notes
Added a bunch of stuff to make it harder and more fun, written below
Added Config options for
Combat Director Credit Multiplier
Buffed Beetle Queen Cooldowns
Buffed Clay Apothecary Cooldowns
Buffed Hermit Crab Cooldowns
Buffed Lunar Golem Cooldowns
Nerfed Lunar Exploder Cooldowns
Nerfed Clay Templar Speed
Nerfed Mithrix Phase 4 health a lot
Split Config
Simplified Config descriptions
1.3.2 Patch Notes
1.3.1 Patch Notes
1.3.0 Patch Notes
Added 3 Mastery Skins (Commando, Bandit, Captain)
Adjusted Stone Golems, much worse aim, much faster laser charging
Adjusted boss health
Miscellaneous buffs
Added Config options for
Level and Difficulty Boost
Scale Level and Difficulty Boost with player count
Enable Combat Director Changes
Make Mithrix scale with Attack Speed
All Config options now update in realtime, as well as the description
Updated description
Bugfixes
1.1.7 Patch Notes
Added slight vignette and red color grading
Buffed HIFU's modding skills
1.1.6 Patch Notes
Updated Risk of Options icon
Yeah that's it (it was bugging me fr)
1.1.5 Patch Notes
Added Risk of Options support
Nerfed Phase 4 Mithrix
1.1.4 Patch Notes
Buffed Magma Worm and Overloading Worm speed
Nerfed Xi Construct range further
Nerfed Stone golem aim further
Nerfed HIFU's sanity
Tried to add my own AI and failed for the 20th time (im going insane)
General optimization
1.1.3 Patch Notes
1.1.2 Patch Notes
Added config options for
I forgor
Added list of changes doc
1.1.1 Patch Notes
Updated the localization files
1.1.0 Patch Notes
New Icon
Mastery Skins coming soon ! ! (Thanks dotflare)
Buffed Monster level regen, level attack speed and level move speed
Changed how the above works - worldspawn enemies are now affected
Buffed all spawn animation times to 2.5s
Buffed projectile speed a bit - they are now 25% faster instead of 20%
Buffed Mithrix attacks for all phases
Buffed Elder Lemurian flamebreath
Buffed Aurelionite gold fist
Buffed Beetle Guard sunder animation times and count
1.0.5 Patch Notes
Buffed Imp Overlord void spikes, move speed, tweaked AI
Buffed Geep and Gip damage and move speed
Buffed Aurelionite health, move speed, tweaked AI to match stone titan
Buffed Beetle Queen - tweaked AI
Buffed Imp - tweaked AI
Buffed Mini Mushrum cooldowns
Buffed Beetle Guard animation times
Buffed Mithrix Phase 1 and 3 aggression, wave damage, wave count, tweaked AI
Buffed Phase 4 Mithrix - unable to be frozen
Buffed Elder Lemurian firebreath radius and spread
Nerfed Imp Overlord void spikes damage
Nerfed Phase 4 Mithrix orb slam animation time
Nerfed Stone Golem aim very slightly
Nerfed Xi Construct aim a looot
Nerfed Elder Lemurian firebreath animation times
Nerfed Clay Templar damage
1.0.4 Patch Notes
Nerfed Minor Construct fire rate quite a bit
Nerfed Blind Pest damage quite a bit
Nerfed Monster aim very slightly
1.0.3 Patch Notes
Buffed Monster projectile speed by 20%
A couple bugfixes, one of which will make the game harder
1.0.2 Patch Notes
Changed Imp AI a little bit
Changed Mini Mushrum AI
Changed Wandering Vagrant AI - shouldn't be as close now
Buffed Beetles, Lesser Wisps and Void Reavers - they are now resistant to stuns
Buffed Solus Control Unit health and speed
Buffed Scavenger speed
Buffed Larva health
Buffed Imp dash distance
Buffed Imp slash boost
Buffed Alloy Vulture cooldowns
Buffed Clay Dunestrider animation times, tarball count and barrage ball count
Buffed Alpha Construct animation times
Buffed Wandering Vagrant animation times
Buffed Xi Construct aim
Buffed Hermit Crab mortar count, damage overall and animation times
Buffed Grandparent rock throw animation times and speed
Buffed Brass Contraption animation times
Buffed Imp Overlord void spikes damage slightly
Buffed Imp Overlord ground pound radius slightly
Nerfed Larva speed massively
Nerfed Beetle dash animation speed yet again (literally went from 1.5s => 1.62s => 2.7s in three versions lol)
Nerfed Xi Construct range
Nerfed Clay Dunestrider barrage ball damage
1.0.1 Patch Notes
Added Based mod dependency
Changed Monsters to no longer start with Titanic Knurl
Changed Mithrix - lower health across the board, higher base damage for Phase 4, Phase 4 item steal should be more similar to vanilla now
Buffed Monster level regen slightly, with the loss of Titanic Knurl
Buffed Parent move speed and cooldowns
Buffed Bighorn Bison move speed, cooldowns and tweaked AI
Buffed Lunar Exploder cooldowns
Buffed Lemurian fireball damage slightly
Buffed Lesser Wisp spawn animation time
Buffed Mini Mushrum animation times and damage quite a bit
Buffed Void Barnacles animation time and projectile count
Buffed Clay Dunestrider balls animation time and projectile count
Buffed Gup damage and move speed, tweaked AI, each split gains more move speed
Buffed Void Reaver balls animation time and projectile count
Buffed Clay Apothecary range and move speed
Buffed Escape Sequence Lines damage (mfw Mithrix Phase 4 breaks opal and this change rarely comes into play)
Nerfed Lunar Exploder move speed
Nerfed Lunar Wisp damage, changed their AI to be more close range
Nerfed Beetle dash animation time slightly
Nerfed Stone Golem aim slightly