
You are viewing a potentially older version of this package. View Latest Version

Operates PiShocks in response to in-game damage events.
Please configure shock maximums in the config and the share code.
For the full changelog, see:
2A1A18697BCThe in-game triggers to enable.
The base values that get scaled off of damage dealt relative to damaged entity's max health. In other words, the intensity of the operation is calculated by
baseValue * (damageDealt / maxHealthOfDamagedEntity)
All: affect all shockersRandom: only affect a random shockerIf you see nothing in the logs, this is likely because your configuration isn't setup properly. You'll want to check which events you want the mod to respond to and then set appropriate base values. Keep in mind that these base values are multipled by the percent of damage dealt/taken based off your max health, so you'll want to set them a bit higher. See this thread for more.