ThunderRain
Shocks PiShocks in response to in-game damage events.
Last updated | 3 months ago |
Total downloads | 1285 |
Total rating | 2 |
Categories | Mods Client-side |
Dependency string | quasikyo-ThunderRain-1.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.1README
ThunderRain
Operates PiShocks in response to in-game damage events.
Safety
Please configure shock maximums in the config and the share code.
Changelog - 1.1.1
- Switch to
Newtonsoft.Json
fromSystem.Text.Json
to reduce dependencies
For the full changelog, see:
Issue Reporting and Suggestions
Contact me on Discord (quasikyo
) or submit a new issue here.
Configuration
PiShock Info
- PiShock Username
- PiShock API Key generated on your PiShock account page
- PiShock Share Codes
- These are the alphanumeric share codes generated per shocker on the PiShock control panel
- Example:
2A1A18697BC
Activated By
The in-game triggers to enable.
- Vibrations from dealing damage
- Vibrations from receiving damage
- Shocks from dealing damage
- Shocks from receiving damage
- Shocks on death
- Vibrations from minions dealing damage
- Vibrations from minions receiving damage
- Shocks from minions dealing damage
- Shocks from minions receiving damage
Operation Values
The base values that get scaled off of damage dealt relative to damaged entity's max health. In other words, the intensity of the operation is calculated by
baseValue * (damageDealt / maxHealthOfDamagedEntity)
- Base duration of vibrations
- Base intensity of vibrations when dealing damage
- Base intensity of vibrations when receiving damage
- Base duration of shocks
- Base intensity of shocks when dealing damage
- Base intensity of shocks when receiving damage
- Maximums for vibration and shock durations and intensities
Operation Behavior
- Time span over which to sum up intensity and duration
- Shocker selection
All
: affect all shockersRandom
: only affect a random shocker
- Account for damage dealt past the entity's max health