quasikyo-ThunderRain icon

ThunderRain

Shocks PiShocks in response to in-game damage events.

Last updated 3 months ago
Total downloads 1285
Total rating 2 
Categories Mods Client-side
Dependency string quasikyo-ThunderRain-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
Rune580-Risk_Of_Options-2.8.1 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.1

README

ThunderRain

Operates PiShocks in response to in-game damage events.

Safety

Please configure shock maximums in the config and the share code.

Changelog - 1.1.1

  • Switch to Newtonsoft.Json from System.Text.Json to reduce dependencies

For the full changelog, see:

Issue Reporting and Suggestions

Contact me on Discord (quasikyo) or submit a new issue here.

Configuration

PiShock Info

Activated By

The in-game triggers to enable.

  • Vibrations from dealing damage
  • Vibrations from receiving damage
  • Shocks from dealing damage
  • Shocks from receiving damage
  • Shocks on death
  • Vibrations from minions dealing damage
  • Vibrations from minions receiving damage
  • Shocks from minions dealing damage
  • Shocks from minions receiving damage

Operation Values

The base values that get scaled off of damage dealt relative to damaged entity's max health. In other words, the intensity of the operation is calculated by

baseValue * (damageDealt / maxHealthOfDamagedEntity)
  • Base duration of vibrations
  • Base intensity of vibrations when dealing damage
  • Base intensity of vibrations when receiving damage
  • Base duration of shocks
  • Base intensity of shocks when dealing damage
  • Base intensity of shocks when receiving damage
  • Maximums for vibration and shock durations and intensities

Operation Behavior

  • Time span over which to sum up intensity and duration
  • Shocker selection
    • All: affect all shockers
    • Random: only affect a random shocker
  • Account for damage dealt past the entity's max health