Internal clean-up: the code now follows the Risk of Rain 2 modding community's conventions and no longer catches errors.
If an entry's "New!" check fails (a broken entry from another mod, for example), the button now stops with the error in the log, instead of skipping that entry.
Names the game can't save are listed in the log on every press, not only the first time.
1.0.1
Your profile is saved as soon as you press the button, so the marks survive a crash. Before, they were only saved when you closed the logbook, finished a run or quit the game.
Survivors you haven't unlocked, or whose DLC you don't own, keep their "New!" markers, skills and skins included, so these show once you get the survivor.
An entry whose "New!" check fails (a broken entry from another mod, for example) no longer stops the button: it is skipped and everything else is marked.
Entries whose internal names the game can't save (such as names with spaces) are left as they are, instead of showing "New!" again after a restart.