MinionMeld
DroneMeld but betterMinion Meld
A continuation and full rewrite of the original DroneMeld.
Mod on life support unless someone else takes over. Behavior might interfere with your ability to use DLC3 drone combiners, but shouldnt overtly break anything.
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Config has been updated to allow a minimum of 2 drones per type by default.
Description
Whenever a duplicate minion would be spawned (configurable limit), an ancient form of witchcraft is preformed instead. This fuses the souls of the would-be minion with that of an existing minion, dooming the unborn minion to eternal damnation and empowering the other.
Includes config options for (but not limited to):
- How many duplicate allies to allow.
- Whether to count all allies per team, or individually per player.
- What order to run upgrades in if more than 1 ally per type is allowed, between round-robin, first-only, or random.
- Teleporting turrets, which allows immobile minions to teleport around with you when you need them the most.
- Individual stat boosts per stack for health, damage, attack speed, and CDR.
- Blacklist for the minions that shouldnt be melded.
- Blacklist for minions that can be melded but shouldn't teleport. Just in case.
- A print master name function so you can easily find the name to put onto the blacklist.
Risk Of Options is highly recommended
All configurable options are controlled by the host in multiplayer.
