Risk of Rain 2
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Latest version
1.1.0
Last Updated
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10KB
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EngineerUnlimitedTurrets

Engineer turret limit scales as max(3, charges) for Risk of Rain 2 — e.g., 9 charges = 9 turrets.

Simple BepInEx 5 Mono mod using On.RoR2.CharacterMaster.GetDeployableSameSlotLimit. No config — limit reads GenericSkill.maxStock for Special (includes Lysate Cell EquipmentMagazineVoid and other bonusStockFromBody). Floor 3 so you never get fewer than vanilla+1. Covers both TR12 Gauss (stationary) and TR58 Carbonizer (mobile) — they share DeployableSlot.EngiTurret.

Install

r2modman / Thunderstore

  1. Install dependencies: BepInExPack and HookGenPatcher (auto-installed via Thunderstore)
  2. Drop EngineerUnlimitedTurrets.dll into BepInEx/plugins/EngineerUnlimitedTurrets/ or import the .zip via Import local mod

Manual

Copy plugins/EngineerUnlimitedTurrets/EngineerUnlimitedTurrets.dll to Risk of Rain 2/BepInEx/plugins/EngineerUnlimitedTurrets/.

How It Works

Hooks RoR2.CharacterMaster.GetDeployableSameSlotLimit(DeployableSlot):

slot == DeployableSlot.EngiTurret ? Mathf.Max(3, body.skillLocator.special.maxStock) : orig(self, slot)

Falls back to 1 + EquipmentMagazineVoid when body unavailable. No prefab edits, no save impact. Multiplayer: host and clients need the mod (networkMode: both).

Verification

  • Launch via r2modman Start modded
  • Engineer with 1 charge: place 4th turret — oldest should not die (floor 3)
  • Engineer with 9 charges (e.g., 8 Lysate Cells): place 9, 10th should kill oldest; 9 should coexist
  • Check BepInEx/LogOutput.log for EngineerUnlimitedTurrets 1.1.0 loaded — EngiTurret limit scales as max(3, charges)

Performance

99 turrets is already heavy (AI tick). If you stress-test 100+, expect FPS drop — that's vanilla AI cost, not this mod.

Development

  • Target: netstandard2.1 (RoR2.dll uses 2.1, 2.0 fails CS1705), BepInEx 5.4.2122, HookGenPatcher 1.2.9, Mono (not IL2CPP)
  • Build: dotnet build -c Releasebin/Release/netstandard2.1/EngineerUnlimitedTurrets.dll
  • Author: tinymario (com.tinymario.EngineerUnlimitedTurrets)

Changelog

See CHANGELOG.md.

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