Changelog
1.1.0 — 2026-09-14
- Change limit from hardcode 99 → scale as
max(3, charges) via GenericSkill.maxStock (special). 9 charges = 9 turrets, floor 3.
- Bonus stock from Lysate Cell (
EquipmentMagazineVoid) + other SetBonusStockFromBody automatically included.
1.0.0 — 2026-09-14
- Initial release: Engineer turret limit 3 → 99 via single hook on
CharacterMaster.GetDeployableSameSlotLimit
- Covers both EngiTurret variants (stationary + walker)
- BepInEx 5 Mono, no config, no dependencies beyond BepInExPack + HookGenPatcher
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