Risk of Rain 2
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Date Uploaded
last week
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EngineerUnlimitedTurrets

Raise Engineer's turret limit from 3 → 99 for Risk of Rain 2.

Simple BepInEx 5 Mono mod using On.RoR2.CharacterMaster.GetDeployableSameSlotLimit. No config — hardcoded to 99 so you effectively never hit the cap. Covers both TR12 Gauss (stationary) and TR58 Carbonizer (mobile) — they share DeployableSlot.EngiTurret.

Install

r2modman / Thunderstore

  1. Install dependencies: BepInExPack and HookGenPatcher (auto-installed via Thunderstore)
  2. Drop EngineerUnlimitedTurrets.dll into BepInEx/plugins/EngineerUnlimitedTurrets/ or import the .zip via Import local mod

Manual

Copy plugins/EngineerUnlimitedTurrets/EngineerUnlimitedTurrets.dll to Risk of Rain 2/BepInEx/plugins/EngineerUnlimitedTurrets/.

How It Works

Hooks RoR2.CharacterMaster.GetDeployableSameSlotLimit(DeployableSlot):

slot == DeployableSlot.EngiTurret ? 99 : orig(self, slot)

No prefab edits, no save impact. Multiplayer: host and clients need the mod (networkMode: both).

Verification

  • Launch via r2modman Start modded
  • Engineer places 10/30/50 turrets — oldest should not die until 99
  • Check BepInEx/LogOutput.log for EngineerUnlimitedTurrets 1.0.0 loaded — EngiTurret limit set to 99

Performance

99 turrets is already heavy (AI tick). If you stress-test 100+, expect FPS drop — that's vanilla AI cost, not this mod.

Development

  • Target: netstandard2.0, BepInEx 5.4.2122, HookGenPatcher 1.2.9, Mono (not IL2CPP)
  • Build: dotnet build -c Releasebin/Release/netstandard2.0/EngineerUnlimitedTurrets.dll
  • Author: tinymario (com.tinymario.EngineerUnlimitedTurrets)

Changelog

See CHANGELOG.md.

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