All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 2 weeks ago
BepInEx pack for Rogue Tower.
Last updated: 3 years ago
Configure keybinds for selecting towers, upgrade cards and monster cards- with a configurable overlay. Also offers integration with the BanishCards plugin.
Last updated: 11 hours ago
A modern and lightweight mod manager for many games on Thunderstore.
Last updated: 3 days ago
Adds a Restart button and a Quit to Desktop button with confirmation dialogs to the pause menu.
Last updated: a week ago
Banish unwanted upgrade cards during your Rogue Tower runs to reduce RNG frustration and execute clean, focused strategies. Configurable banish limits with seamless UI integration.
Last updated: a week ago
Adds 5 quick-access priority buttons for Rogue Tower, letting you set priorities with one click.
Last updated: a week ago
.dll library that give access to multiple random functions based on luck.
Last updated: 6 months ago
Just started, MP is hopefully coming soon.
Last updated: a year ago
Fixes QoL Changes with Pasting Priority Colours Fixed
Last updated: 2 years ago
Press the B key to toggle buffs. Auto-on at start.
Last updated: 2 years ago
Adjust spawn numbers and density, as well as their gold drop multiplier and the number of bosses. Everything is configurable. By default it doubles the number of enemies and bosses, and their density, but halves the gold dropped.
Last updated: 2 years ago
Makes the background dark, decreases light intensity slightly, and makes dot and tower modifier text white for contrast. Background colour, light intensity, and UI brightness can be adjusted via config.
Last updated: 2 years ago
An in-game UI for exploring, debugging and modifying Unity games.
Last updated: 3 years ago
This mod allows you turn houses in to research labs
Last updated: 3 years ago
Adds near(closest enemy) priority, with custom behavior for radar/biplane. Biplane will calculate distance from the plane rather than tower, and also weight it by angle off heading to reduce turning.
Last updated: 3 years ago
Force the first path split to always occur at level 20 to avoid the need for early resets. (Configurable)
Last updated: 3 years ago