It provides tools to create, customize, and arrange cards into menus or tree structures, with automatic resizing of panels to fit the layout.
Download the CardRenderer DLL.
Place the .dll file into your BepInEx/plugins folder.
Launch the game.
Note: This is a library mod intended for use by other mods to render cards, menus, and upgrade trees.
Card Rendering
Dynamically create and display upgrade cards in-game.
Tree Structures
Display cards in hierarchical tree layouts (horizontal or vertical).
Panel Resizing
Automatically resize panels to fit the number and arrangement of cards.
Customizable UI
Adjust card colors, slice variants, and text colors with ease.
The mod exposes a public API through CardRendererAPI:
// Create a new menu GameObject newMenu = CardRendererAPI.NewMenu("ParentPath", "NewMenuName", "PrefabAspectName");
// Create a new panel inside a menu GameObject newPanel = CardRendererAPI.NewPanel( "ParentPath", "PanelName", new Vector2(0, 0), false, "LargeUI9SliceBlue" );
// Create a single card display GameObject card = CardRendererAPI.CreateCardDisplay( cardDisplayData, "ParentPath", "SliceVariant", "PrefabAspect", Color.white, Color.black );
// Adjust position of an existing card CardRendererAPI.ConfigureCardPosition(card, localPosition: new Vector3(0, 0, 0));
// Change card slice or color CardRendererAPI.SwapCardSlice("Parent/CardPath", "SliceVariant", Color.blue, Color.white);
// Display a horizontal card tree CardRendererAPI.DisplayCardTree(cardTreeRoots, "ParentPath"); // Resize a panel to fit all its children CardRendererAPI.ResizeToFitChildren(createdPanel);
// Display a vertical card tree CardRendererAPI.DisplayCardTreeVertical(cardTreeRoots, "ParentPath"); // Resize a panel to fit all its children CardRendererAPI.ResizeToFitChildrenVertical(createdVerticalPanel);
// Wait for card/menu aspects to be loaded yield return CardRendererAPI.WaitForCardAspect("DefaultHorizontalCard"); yield return CardRendererAPI.WaitForMenuAspect("DefaultMenu");