Added Troubleshooting Mode (off by default): after a restart it shows diagnostic logging for bug reports and a Load switch for each feature. Memory monitoring and the separate log file stay OFF unless turned on
The Cart Overlays count now updates as soon as a Cart takes or drops an item
Fixed Connect Range jolting Carts to a new direction, joining players sometimes seeing extra cargo on the ground, and thrown items keeping their thrown state in the save
Extra cargo is no longer dropped when a Cart is temporarily unloaded, or when Cart Capacity or Eject Overflow is turned off
Better performance with many Carts or high capacities
Added a Known Issues section to the mod page, plus small text changes
1.4.1
Fixed the Disconnect Message description
The Mod Settings Menu entry now links the Thunderstore page alongside the Nexus Mods page
Updated the Thunderstore dependency to Mod Settings Menu 1.1.2
Small text changes
1.4.0
Updated to Romestead 0.26.1
Added Cart Overlays: the item count is shown above a Cart carrying more than 5 items (client-side, applies per player with the mod)
Counts for ordinary capacity and for empty Carts are available in the settings, off by default
Added the disconnect message: a Cart that comes loose from the chain by itself now says so, shown to the player who was pulling it (client-side, applies per player with the mod)
Small Config text changes
1.3.1
Fixed Bucket Priority failing on Carts carrying more than the vanilla slots - the empty Bucket is now found whatever the Cart's capacity
Bucket Priority now takes the Bucket from the Cart being unloaded rather than the nearest Cart in range
When a Cart holds several empty Buckets, the one at the bottom of the stack is taken first
Cargo stacked high on a Cart can now be taken by hand instead of only the lower layers
1.3.0
Added Cart Capacity: set how many items the vanilla Carts can carry (0-64, default 4). Modded Cart types are not covered
Added Blessing Bonus: how much the Mercury cart-capacity blessing adds on top of a Cart's base capacity (0-64, default 1)
Added Eject Overflow (on by default): on world load, a Cart over its capacity drops the surplus beside itself
Stockpile Range now fills a Cart up to its configured capacity instead of stopping at the vanilla slots
Items collected beyond the vanilla slots now play the Cart pickup sound
Settings toggles are now labelled by what each feature does instead of "Enabled"
Corrected the settings location: Mod Settings is its own button in the main menu, not a page inside Settings
1.2.0
Added Cart Release Fix: releasing a pulled Cart never grabs a different Cart on the same press (client-side, applies per player with the mod)
Added Stockpile Range: Carts take resources from building Output stockpiles within range - solid resources go into free slots, bucket resources fill empty Buckets on the Cart (0-10 tiles, default 2). 0 = vanilla. While Pulled / While Parked toggles decide when it runs; Chain Overflow applies to taken items
Added Mod Settings Menu integration: named and ordered settings, mod icon, Nexus link, and an update check when Mod Settings Menu is installed. The mod still works without it
The mod now ships icon.png next to BetterCarts.dll
1.1.0
Added Bucket Priority: prefer grabbing an empty Bucket when unloading a Cart
Added Connect Range: free Carts are pulled toward a Cart the player is pulling once in range (0-10 tiles, default 2). 0 = vanilla
1.0.0
Initial release: Chain Overflow, Collect Range, Deposit Range - all configurable in-game
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