Added Cart Push (on by default): walking into Carts that nobody is pulling pushes them aside. In multiplayer, the host and each player who pushes need the mod
Carts that nobody is pulling now make the rolling sound when they move, pushed or pulled in by Connect Range (client-side, applies per player with the mod)
Small text changes
1.6.0
Added Construction Site Protection (on by default): Carts leave loose materials that a Construction Site still needs. Spare materials and items the site does not need can still be picked up
Added the protection message: a Cart that Construction Site Protection keeps from taking an item now says so, once per world load, shown to the player pulling it (client-side, applies per player with the mod)
Stockpile Range skips a Cart standing on a Construction Site while the protection is on
If a game update breaks one feature, only that feature now turns off. Mod Settings Menu and chat say which one has been turned off
Updated the Mod Settings Menu dependency to 1.1.3 (Better Carts' settings now appear in the main menu only)
Troubleshooting Mode's Save Watch now needs a restart
Small text changes
1.5.0
Updated to Romestead 0.26.2
Bucket Priority is now Grab Priority and takes Massive Pots first, then empty Buckets. Its setting resets to ON, so make sure to check it
Eject Overflow now drops extra cargo once per world load, in a small circle beside the Cart
Small cargo fixes and a safer Collect Range scan
Clearer mod page: removal steps, save and multiplayer notes, Troubleshooting Mode
1.4.2
Added Troubleshooting Mode (off by default): after a restart it shows diagnostic logging for bug reports and a Load switch for each feature. Memory monitoring and the separate log file stay OFF unless turned on
The Cart Overlays count now updates as soon as a Cart takes or drops an item
Fixed Connect Range jolting Carts to a new direction, joining players sometimes seeing extra cargo on the ground, and thrown items keeping their thrown state in the save
Extra cargo is no longer dropped when a Cart is temporarily unloaded, or when Cart Capacity or Eject Overflow is turned off
Better performance with many Carts or high capacities
Added a Known Issues section to the mod page, plus small text changes
1.4.1
Fixed the Disconnect Message description
The Mod Settings Menu entry now links the Thunderstore page alongside the Nexus Mods page
Updated the Thunderstore dependency to Mod Settings Menu 1.1.2
Small text changes
1.4.0
Updated to Romestead 0.26.1
Added Cart Overlays: the item count is shown above a Cart carrying more than 5 items (client-side, applies per player with the mod)
Counts for ordinary capacity and for empty Carts are available in the settings, off by default
Added the disconnect message: a Cart that comes loose from the chain by itself now says so, shown to the player who was pulling it (client-side, applies per player with the mod)
Small Config text changes
1.3.1
Fixed Bucket Priority failing on Carts carrying more than the vanilla slots - the empty Bucket is now found whatever the Cart's capacity
Bucket Priority now takes the Bucket from the Cart being unloaded rather than the nearest Cart in range
When a Cart holds several empty Buckets, the one at the bottom of the stack is taken first
Cargo stacked high on a Cart can now be taken by hand instead of only the lower layers
1.3.0
Added Cart Capacity: set how many items the vanilla Carts can carry (0-64, default 4). Modded Cart types are not covered
Added Blessing Bonus: how much the Mercury cart-capacity blessing adds on top of a Cart's base capacity (0-64, default 1)
Added Eject Overflow (on by default): on world load, a Cart over its capacity drops the surplus beside itself
Stockpile Range now fills a Cart up to its configured capacity instead of stopping at the vanilla slots
Items collected beyond the vanilla slots now play the Cart pickup sound
Settings toggles are now labelled by what each feature does instead of "Enabled"
Corrected the settings location: Mod Settings is its own button in the main menu, not a page inside Settings
1.2.0
Added Cart Release Fix: releasing a pulled Cart never grabs a different Cart on the same press (client-side, applies per player with the mod)
Added Stockpile Range: Carts take resources from building Output stockpiles within range - solid resources go into free slots, bucket resources fill empty Buckets on the Cart (0-10 tiles, default 2). 0 = vanilla. While Pulled / While Parked toggles decide when it runs; Chain Overflow applies to taken items
Added Mod Settings Menu integration: named and ordered settings, mod icon, Nexus link, and an update check when Mod Settings Menu is installed. The mod still works without it
The mod now ships icon.png next to BetterCarts.dll
1.1.0
Added Bucket Priority: prefer grabbing an empty Bucket when unloading a Cart
Added Connect Range: free Carts are pulled toward a Cart the player is pulling once in range (0-10 tiles, default 2). 0 = vanilla
1.0.0
Initial release: Chain Overflow, Collect Range, Deposit Range - all configurable in-game
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