Romestead
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Details

Latest version
1.4.2
Last Updated
First Uploaded
Downloads
496
Likes
1
Size
162KB
Dependants

1.4.2

  • Added Troubleshooting Mode (off by default): after a restart it shows diagnostic logging for bug reports and a Load switch for each feature. Memory monitoring and the separate log file stay OFF unless turned on
  • The Cart Overlays count now updates as soon as a Cart takes or drops an item
  • Fixed Connect Range jolting Carts to a new direction, joining players sometimes seeing extra cargo on the ground, and thrown items keeping their thrown state in the save
  • Extra cargo is no longer dropped when a Cart is temporarily unloaded, or when Cart Capacity or Eject Overflow is turned off
  • Better performance with many Carts or high capacities
  • Added a Known Issues section to the mod page, plus small text changes

1.4.1

  • Fixed the Disconnect Message description
  • The Mod Settings Menu entry now links the Thunderstore page alongside the Nexus Mods page
  • Updated the Thunderstore dependency to Mod Settings Menu 1.1.2
  • Small text changes

1.4.0

  • Updated to Romestead 0.26.1
  • Added Cart Overlays: the item count is shown above a Cart carrying more than 5 items (client-side, applies per player with the mod)
  • Counts for ordinary capacity and for empty Carts are available in the settings, off by default
  • Added the disconnect message: a Cart that comes loose from the chain by itself now says so, shown to the player who was pulling it (client-side, applies per player with the mod)
  • Small Config text changes

1.3.1

  • Fixed Bucket Priority failing on Carts carrying more than the vanilla slots - the empty Bucket is now found whatever the Cart's capacity
  • Bucket Priority now takes the Bucket from the Cart being unloaded rather than the nearest Cart in range
  • When a Cart holds several empty Buckets, the one at the bottom of the stack is taken first
  • Cargo stacked high on a Cart can now be taken by hand instead of only the lower layers

1.3.0

  • Added Cart Capacity: set how many items the vanilla Carts can carry (0-64, default 4). Modded Cart types are not covered
  • Added Blessing Bonus: how much the Mercury cart-capacity blessing adds on top of a Cart's base capacity (0-64, default 1)
  • Added Eject Overflow (on by default): on world load, a Cart over its capacity drops the surplus beside itself
  • Stockpile Range now fills a Cart up to its configured capacity instead of stopping at the vanilla slots
  • Items collected beyond the vanilla slots now play the Cart pickup sound
  • Settings toggles are now labelled by what each feature does instead of "Enabled"
  • Corrected the settings location: Mod Settings is its own button in the main menu, not a page inside Settings

1.2.0

  • Added Cart Release Fix: releasing a pulled Cart never grabs a different Cart on the same press (client-side, applies per player with the mod)
  • Added Stockpile Range: Carts take resources from building Output stockpiles within range - solid resources go into free slots, bucket resources fill empty Buckets on the Cart (0-10 tiles, default 2). 0 = vanilla. While Pulled / While Parked toggles decide when it runs; Chain Overflow applies to taken items
  • Added Mod Settings Menu integration: named and ordered settings, mod icon, Nexus link, and an update check when Mod Settings Menu is installed. The mod still works without it
  • The mod now ships icon.png next to BetterCarts.dll

1.1.0

  • Added Bucket Priority: prefer grabbing an empty Bucket when unloading a Cart
  • Added Connect Range: free Carts are pulled toward a Cart the player is pulling once in range (0-10 tiles, default 2). 0 = vanilla

1.0.0

  • Initial release: Chain Overflow, Collect Range, Deposit Range - all configurable in-game
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