
BetterCarts
Better Carts makes hauling with Carts more pleasant with quality-of-life features, all configurable in-game
Better Carts makes hauling with Carts more pleasant with quality-of-life features, all configurable in-game
Features
- Chain Overflow - when a full Cart picks up an item, it is passed to the next Cart in the chain with a free slot. Nothing is left behind until every chained Cart is full
- Grab Priority - when unloading a Cart by hand, a Massive Pot is grabbed first, then an empty Bucket
- Cart Release Fix - releasing a pulled Cart never grabs a different Cart on the same press
- Cart Capacity - set how many items the vanilla Carts can carry (0-64, default 4). The Mercury cart-capacity blessing adds a configurable bonus on top (0-64, default 1), and Eject Overflow drops anything above the limit beside the Cart when a world loads. Modded Cart types are not covered
- Cart Overlays - shows information above Carts, such as the item count and a message when a Cart comes loose from the chain or Construction Site Protection keeps an item from it
- Construction Site Protection - Carts leave loose materials that a Construction Site still needs. Spare materials and items the site does not need can still be picked up
- Collect Range - Carts automatically pick up loose items within a configurable range (0-10 tiles, default 2). 0 = vanilla
- Deposit Range - Carts deposit matching cargo into Material Storages within range (0-10 tiles, default 2). 0 = vanilla
- Connect Range - free Carts are pulled toward a Cart the player is pulling once in range (0-10 tiles, default 2). 0 = vanilla
- Stockpile Range - Carts take resources from building output stockpiles within range, into free slots and empty Buckets on the Cart (0-10 tiles, default 2). 0 = vanilla
Configuration
All settings (master toggle, per-feature toggles etc.) are configured from the Mod Settings button in the main menu (added by Mod Settings Menu), or in BepInEx/config/com.beesq.romestead.bettercarts.cfg
Every feature loads by default. Troubleshooting Mode (in the Troubleshooting section, off by default) is only for bug reports: after turning it on and restarting the game, it shows diagnostic log options and a Load switch for each feature, so features can be tested one at a time
Requirements
- BepInExPack_Romestead (Mod Loader) by Ice Box Studio
- ModSettingsMenu (Settings Menu) by Ice Box Studio
They are installed automatically as dependencies by your mod manager
Multiplayer
The host's settings decide how the server-side features work for everyone. Every player should install the mod: without it, a joining player still gets the server-side features, but sees cargo beyond the vanilla slots lying on the ground and has none of the client-side features
Server-side - run by the host, with the host's settings
- Chain Overflow
- Cart Capacity - the host's values apply to everyone
- Construction Site Protection
- Collect Range
- Deposit Range
- Connect Range
- Stockpile Range
Client-side - applies to each player that has the mod installed
- Grab Priority
- Cart Release Fix
- Cart Overlays - the cargo count appears for every player with the mod, and its messages are shown only to whoever pulls the Cart
Troubleshooting Mode's Load switches only affect the game they are set in - a player whose game does not load Cart Capacity also sees extra cargo on the ground
Compatibility
- Iron Cart by burdock12 - compatible but not supported by the Cart Capacity feature
- Cart Capacity by Specsfo/Encordeo - not compatible
- CartEnhancements by chuxiaaaa - not compatible (it does not currently load, with or without Better Carts)
If a game update breaks one feature, only that feature turns off, and Mod Settings Menu and the chat say which one
Install
Automatic (recommended): click Install with Mod Manager on this page, works with Thunderstore Mod Manager, r2modman, or Gale
Manual:
- Install the packages listed under Requirements.
- Download the zip and extract its contents into a new
BetterCartsfolder insideRomestead/BepInEx/plugins/. - Launch the game through Steam.
Notes
- The mod adds data to your save only for Carts that have carried more than the game allows on its own - more than 4 items, or more than 5 with the Mercury blessing
- With Eject Overflow on, a Cart over its capacity drops the surplus beside itself once per world load, the first time it is near a player
- High capacity values can cause stutter and stack cargo into a tall tower above the Cart
- Before removing the mod, set every Cart type's capacity back to 4 and Blessing Bonus back to 1, keep Eject Overflow on, then load each world and visit every Cart carrying extra cargo so it drops the surplus. Save, close the game, then remove the mod. Keep a backup of the save until it loads fine without the mod
- Deposit Range takes only matching resources from Cart cargo
- Stockpile Range takes only from output stockpiles, a building's input storage is never drained
- While Construction Site Protection is on, Stockpile Range does not fill a Cart standing on a Construction Site
Known Issues
- The game rarely stops responding while saving. Reopening the world loads the last completed save
Bug Reports and Feedback
Please submit through GitHub Issues on the source repo (see Links section)
Credits
Thanks to Beartwigs for creating Romestead
AI Disclosure
- AI does the writing - the code and all the text that comes with it
- I write the rules it follows: what gets built, how it works, how it reads
- I review everything it writes and I test every build
Links
- Source code (MIT): https://github.com/BeesQ/Romestead-BetterCarts-Mod
- Also on Nexus Mods: https://www.nexusmods.com/romestead/mods/91
- More from me: https://solo.to/BeesQ