RailroadModPack
A collection of mods that I can update versions for... after testing to make sure they work together nicely
Last updated | 11 months ago |
Total downloads | 10418 |
Total rating | 1 |
Categories | Modpacks |
Dependency string | Railroad_Radio-RailroadModPack-0.3.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
Pykess-LegRaycastersPatch
Patches erroneous logic in the base game that causes physics issues for small players
Preferred version: 0.0.0Pykess-PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Preferred version: 0.0.2Pykess-GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Preferred version: 0.0.0Pykess-DemonicPactPatch
Fixes a bug in the base game that causes Demonic Pact to break certain cards after a rematch.
Preferred version: 0.0.0RoundsModding-Grow_Patch
Fixes a major bug in the vanilla game which causes Grow's power to depend on framerate.
Preferred version: 0.0.0willuwontu-BlockForcePatch
Fixes issues with some block stats not working properly.
Preferred version: 1.0.1CrazyMan-ToggleEffectsMod
Switch of some effects, for a more comfortable game with mods for a large number of cards
Preferred version: 1.1.3BossSloth-ExtraMapObjects
Adds a variety of extra things to the MapsExtended
Preferred version: 1.1.0willuwontu-RespawnPatch
Fixes issues with players getting less respawns than they should.
Preferred version: 1.0.6Senyksia-ResetAttackCooldownPatch
Fixes a bug that causes attack-cooldown to persist between rounds, points, and death.
Preferred version: 1.0.1Root-Simple_Gamemodes
Simplistic Game Modes created by Lilith and Tess, from the system known as Root
Preferred version: 1.3.7otDan-PickTimer
Add a timer in the pick phase that stops people from going afk.
Preferred version: 2.0.1NiceHairs-VarietyCards
A mod that aims to add new balanced and carefully thought out cards to the game
Preferred version: 1.6.3Pykess-RayHitReflectPatch
Patches a bug in the vanilla game regarding bullet bounces.
Preferred version: 0.0.0Ascyst-SetRounds
Set the amount of rounds you want to play per game, as well as the point per round. Set using Mod Options
Preferred version: 1.2.4BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900Reyshers-MapsReysherS1
Maps created specifically to be played with the Map_Embiggener mod at 1.50 size And LocalZoom mod
Preferred version: 1.0.5Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2willuwontu-StopShootingYoureDead
A patch to fix bursts and blocking persisting between rounds.
Preferred version: 0.0.0willuwontu-RebindControls
Allows players to change the control layout for the game.
Preferred version: 1.1.1Pykess-Pick_N_Cards
Pick more cards! (In a way compatible with other mods!)
Preferred version: 0.2.6Pykess-Deck_Customization
Fully adjustable card rarities as well as accessibility options and stats for nerds
Preferred version: 0.2.8Pykess-TemporaryStatsPatch
Patches erroneous logic in the base game regarding temporary stat effects.
Preferred version: 0.0.2willuwontu-SimulationChamber
Adds utilities for firing guns that are not bound to a player.
Preferred version: 0.0.3willuwontu-AttackLevelPatch
Fixes issues with attack level components killing themselves.
Preferred version: 0.0.0RoundsModding-Performance_Improvements
Lots of options to improve performance and stability
Preferred version: 0.2.0Pykess-PlayerCustomizationUtilities
Utilities for adding custom cosmetic items.
Preferred version: 1.0.1willuwontu-RoundsWithFriendSettingsUI
Utilities for adding a settings menu to the RWF lobby UI.
Preferred version: 0.0.1UltimateBanana-UltimateBananaMaps
A selection of sensible and balanced maps which support up to 12 players
Preferred version: 1.2.0RoundsModdingCommunity-LobbyImprovements
Adds several quality of life improvements to online lobbies.
Preferred version: 1.1.0willuwontu-WillsWackyGameModes
A few new types of gamemodes for players to enjoy.
Preferred version: 0.0.6Root-UtilityCategories
Adds helpful categories to cards to help target specific groups
Preferred version: 0.1.0Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.4Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Root-Root_Cards
A collection of cards made by Lilith and Tess, from the system known as Root
Preferred version: 1.6.1Root-NullManager
Utillity mod for handling the logic of the NULL system from Root-Cards
Preferred version: 1.2.1Penial-Infoholic
A ROUNDS mod that shows you the most important stats at all times! Created by Penial.
Preferred version: 2.1.2Alco4real-Alco4real_Maps
Small number of maps with support for up to 8 players.
Preferred version: 1.0.3Root-GunBodyRecoilPatch
Makes Gun.recoilMuiltiplier and Gun.bodyRecoil function.
Preferred version: 0.1.0Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.13Ssencipe-Overhaul_Maps
Adds 49 maps; Unique maps that tend to have fun gimmicks and dynamic elements that encourage map-centric play. Use included mods to reduce screen shake effects. SEE WEBSITE OR README FOR IMPORTANT INFORMATION.
Preferred version: 1.6.1woukie-MapImageObjects
Adds the image map object that gets images from the web.
Preferred version: 1.2.1README
Railroad-ModPack
A bunch of mods that the Railroad Radio crew have tested quite thoroughly and play really well together. We do play with a lot of cards disabled, and I wish there was a way to include that with a modpack.
Wanted to create a modpack where I could do version control for mod updates, and only upgrade when versions are compatible. Specifically so that when I do find a working version upgrade, I don't have to walk every single person through which mods to upgrade.
Notes on using my disabled/enabled cards
No card pack is balanced, and I always have a decent amount of cards and maps disabled from each pack I've included in this modpack. Some cards are either too good, terrible, or literally break the game when mixed with other cards.
Sadly there is not a way to automatically disable cards when downloading a modpack. However, there is a file that keeps track of all enabled/disabled cards and maps. I will now start uploading that to the git repo for this pack for those who want it (just part of the file for cards).
IMPORTANT: If you install additional mods other than this modpack, they will NOT be included in my config. So you would need to follow the steps below BEFORE you install the other mods. Or copy and paste configs that you want for each card pack.
IMPORTANT: If you are going to do this, do it BEFORE you update all. Any updates that include new cards will not exist in my config file when I uploaded it.
How to use my enabled/disabled cards and maps
Go to the git repo https://github.com/Lencalotp/Railroad-ModPack for this project, and download the UnboundLib_JustCards.CFG file.
In r2Modman, go to Settings -> Locations -> Browse profile folder
In your file explorer go to BepInEx/config/
Personally, Id copy your old UnboundLib file and save a copy of it as UnboundLib_old just in case.
In your file search for "[Level categories]"
Replace everything above this line with the contents of the .cfg you downloaded. (save)
Now all of the cards I have disabled should also be disabled for you when you boot up rounds.
Version 0.3.0
Added some mappacks that seem to work well
Version 0.2.0
Removing some card packs we always have disabled
Uploading my config for cards and maps
Version 0.1.5 - Some Changes
Removing: YetMoreCards ChaosPoppycarsCards PoppyPlaytimeCards
Adding: Arcana KeysCards VarietyCards WillsWackyGameModes
Version 0.1.4 - removing HDC and CommitmentCards adding PoppyPlaytimeCards
The dino cards from HDC were too strong, ended up playing with all but 1 or 2 of them disabled. Just removing the whole pack. Likewise with commitmentcards, really liked distill and copy, but everything else was too strong.
Adding PoppyPlaytimeCards to give it a try.
Version 0.1.3 - removing FFC
FFC is breaking other card packs because it uses an older version of class manager, removing it.
Version 0.1.2 - Upgrading to versions
Removed DullNevCards, added MadCards. Upgraded everything to most recent.
Version 0.1.1 - First upload
Current Mod versions are working well, Its the most stable game of rounds we have had in a long time.
Just added the CR card pack however, and have noticed some of the CR cards can drasticaly decrease performance and cause crashes with the right pairings. But disabling the CR cards, the game will be really stable.