Decompiled source of GesundheitModPack v1.0.1

gazuntiteRoundsMod.dll

Decompiled an hour ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("gazuntiteRoundsMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("gazuntiteRoundsMod")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0b23792b-7a40-46d7-bf13-1bfa5b69145e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GesundheitModPack;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.gesundheit.rounds.modpack", "Gesundheit Mod Pack", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class GesundheitModPack : BaseUnityPlugin
{
	private const string ModId = "com.gesundheit.rounds.modpack";

	private const string ModName = "Gesundheit Mod Pack";

	public const string Version = "1.0.0";

	public static GesundheitModPack instance { get; private set; }

	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.gesundheit.rounds.modpack").PatchAll();
	}

	private void Start()
	{
		instance = this;
		CustomCard.BuildCard<GesundheitCard>();
	}
}
[HarmonyPatch(typeof(Gun), "DoAttack")]
public class GunAttackPatch
{
	private static int originalProjectileCount;

	private static bool wasModified;

	private static bool Prefix(Gun __instance)
	{
		if ((Object)(object)((Component)__instance).gameObject.GetComponent<GesundheitTracker>() != (Object)null)
		{
			GunAmmo val = ((Component)__instance).GetComponent<GunAmmo>() ?? ((Component)__instance).GetComponentInParent<GunAmmo>() ?? ((Component)((Component)__instance).transform.root).GetComponentInChildren<GunAmmo>();
			if ((Object)(object)val != (Object)null)
			{
				int num = (int)ExtensionMethods.GetFieldValue((object)val, "currentAmmo");
				if (num > 0)
				{
					originalProjectileCount = __instance.numberOfProjectiles;
					wasModified = true;
					__instance.numberOfProjectiles = num + originalProjectileCount - 1;
					__instance.bursts = 0;
					__instance.timeBetweenBullets = 0f;
					ExtensionMethods.SetFieldValue((object)val, "currentAmmo", (object)0);
					Debug.Log((object)$"[GesundheitModPack] Handled Mag Blast: {__instance.numberOfProjectiles} physical bullets.");
				}
			}
		}
		return true;
	}

	private static void Postfix(Gun __instance)
	{
		if (wasModified)
		{
			__instance.numberOfProjectiles = originalProjectileCount;
			wasModified = false;
		}
	}
}
public class GesundheitCard : CustomCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		cardInfo.cardName = "Gesundheit";
		gun.reloadTime = 1.5f;
		gun.spread = 0.05f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
		if (!Object.op_Implicit((Object)(object)((Component)gun).gameObject.GetComponent<GesundheitTracker>()))
		{
			((Component)gun).gameObject.AddComponent<GesundheitTracker>();
		}
	}

	public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
		GesundheitTracker component = ((Component)gun).gameObject.GetComponent<GesundheitTracker>();
		if ((Object)(object)component != (Object)null)
		{
			Object.Destroy((Object)(object)component);
		}
	}

	public override string GetModName()
	{
		return "Ravens";
	}

	protected override GameObject GetCardArt()
	{
		CardInfo val = ((IEnumerable<CardInfo>)Resources.FindObjectsOfTypeAll<CardInfo>()).FirstOrDefault((Func<CardInfo, bool>)((CardInfo c) => c.cardName.ToLower() == "buckshot"));
		if ((Object)(object)val != (Object)null && (Object)(object)val.cardArt != (Object)null)
		{
			return val.cardArt;
		}
		return null;
	}

	protected override CardInfoStat[] GetStats()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Expected O, but got Unknown
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Expected O, but got Unknown
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Expected O, but got Unknown
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			new CardInfoStat
			{
				positive = true,
				stat = "<color=#22FF22>+</color> projectiles",
				amount = "ammo",
				simepleAmount = (SimpleAmount)0
			},
			new CardInfoStat
			{
				positive = false,
				stat = "Reload Time",
				amount = "+50%",
				simepleAmount = (SimpleAmount)0
			},
			new CardInfoStat
			{
				positive = false,
				stat = "Spread",
				amount = "+5°",
				simepleAmount = (SimpleAmount)0
			}
		};
	}

	protected override string GetTitle()
	{
		return "Gesundheit!";
	}

	protected override string GetDescription()
	{
		return "Bless you. Oops! Fire the whole magazine.";
	}

	protected override Rarity GetRarity()
	{
		return (Rarity)2;
	}

	protected override CardThemeColorType GetTheme()
	{
		return (CardThemeColorType)0;
	}
}
public class GesundheitTracker : MonoBehaviour
{
}