using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnboundLib.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RoundsCardFixPatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoundsCardFixPatch")]
[assembly: AssemblyTitle("RoundsCardFixPatch")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RoundsCardFixPatch
{
[BepInPlugin("r00t.systems.best.patch", "rounds card fix patch; The best patch of all time and the only mod you will ever need 100% guaranteed or you money back! What's that? You didn't pay for this mod? What do you mean you did't pay for it?? Well uhhhhhhhh… I guess, hmmm I'll do something about this, don't worry.", "6.67.9")]
[BepInProcess("Rounds.exe")]
public class Class1 : BaseUnityPlugin
{
private const string ModId = "r00t.systems.best.patch";
private const string ModName = "rounds card fix patch; The best patch of all time and the only mod you will ever need 100% guaranteed or you money back! What's that? You didn't pay for this mod? What do you mean you did't pay for it?? Well uhhhhhhhh… I guess, hmmm I'll do something about this, don't worry.";
public const string Version = "6.67.9";
public List<string> names = new List<string>();
public List<string> descriptions = new List<string>();
public List<CardInfoStat[]> stats = new List<CardInfoStat[]>();
public List<CardThemeColorType> themes = new List<CardThemeColorType>();
public List<GameObject> arts = new List<GameObject>();
public List<Rarity> rarities = new List<Rarity>();
public List<CardInfo> cards = new List<CardInfo>();
private IEnumerator Start()
{
for (int _ = 0; _ < 20; _++)
{
yield return null;
}
cards = CardManager.cards.Values.Select((Card c) => c.cardInfo).ToList();
foreach (CardInfo card2 in cards)
{
names.Add(card2.cardName);
descriptions.Add(card2.cardDestription);
stats.Add(card2.cardStats);
themes.Add(card2.colorTheme);
arts.Add(card2.cardArt);
rarities.Add(card2.rarity);
}
while (true)
{
Debug.Log((object)"I'm fixing all your cards, please wait a moment, hope this doesn't take too long.");
List<string> Rnames = names.ToList();
ExtensionMethods.Shuffle<string>((IList<string>)Rnames);
List<string> Rdescriptions = descriptions.ToList();
ExtensionMethods.Shuffle<string>((IList<string>)Rdescriptions);
List<CardInfoStat[]> Rstats = stats.ToList();
ExtensionMethods.Shuffle<CardInfoStat[]>((IList<CardInfoStat[]>)Rstats);
List<CardThemeColorType> Rthemes = themes.ToList();
ExtensionMethods.Shuffle<CardThemeColorType>((IList<CardThemeColorType>)Rthemes);
List<GameObject> Rarts = arts.ToList();
ExtensionMethods.Shuffle<GameObject>((IList<GameObject>)Rarts);
List<Rarity> Rrarities = rarities.ToList();
ExtensionMethods.Shuffle<Rarity>((IList<Rarity>)Rrarities);
foreach (CardInfo card in cards)
{
card.cardName = Rnames[0];
Rnames.RemoveAt(0);
card.cardDestription = Rdescriptions[0];
Rdescriptions.RemoveAt(0);
card.cardStats = Rstats[0];
Rstats.RemoveAt(0);
card.colorTheme = Rthemes[0];
Rthemes.RemoveAt(0);
card.cardArt = Rarts[0];
Rarts.RemoveAt(0);
card.rarity = Rrarities[0];
Rrarities.RemoveAt(0);
}
yield return (object)new WaitForSecondsRealtime(500f);
}
}
}
}