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ZenCards
77 refreshing cards adding unique effects and abilities.Zen Cards
Chaotic cards for ROUNDS.
⚪ Common (4)
| Card | What it does |
|---|---|
| Emotional Damage | "Your bullets hurt their feelings too." +25% damage, and every hit roasts your victim in big floating text. |
| Gotta Go Fast | "Zoom zoom. Smaller, faster, squishier." +50% move speed, faster shooting, smaller, squishier. |
| Mulligan | "Bad hand? Throw it back." Picking it gives you a fresh set of cards to pick from right away (same as PCE's Shuffle). |
| Top Up | "Fill 'er up." +2 ammo, +20% attack speed, +15% bullet speed, +1 projectile (slightly fanned out). |
🔵 Uncommon (35)
| Card | What it does |
|---|---|
| Absolute Unit | "In awe at the size of this lad." +100% health, +25% size, slower. |
| Ammo Gambling | "Let it ride. You get a random 3 to 10 extra bullets." Picking it adds a random 3-10 bullets, and a "+N Bullets" popup shows above your head when you spawn in. -15% damage, +15% health. |
| Boomerang Rounds | "You know what these do." Bullets fly out, turn around and come back to you, hitting enemies both ways. +20% damage, +2 ammo, +3 bounces. |
| Bullseye | When one of your normal shots hits (and isn't blocked), a target appears over the enemy's head and your next 3 shots get vanilla Homing locked onto them. -25% bullet speed, -20% damage. |
| Clam Slam | Block in the air to become a clam and slam down. Damage is up to 100% of your current HP, scaling with fall height (min 4 units, full at 15), with falloff over a 5.25 radius. 4s cooldown. |
| Coe | Your bullets are big blue lumps of coal (tumbleweed-sized). When one hits a wall or the floor it cracks into 2 small pieces that roll off in opposite directions, each hitting for 30% of your bullet damage. One coal per shot. +3 ammo, -100% attack speed. |
| Corkscrew Rounds | Bullets drill in a wide, easy-to-see spiral straight at wherever you aim. +300% knockback, -30% bullet speed. |
| Ctrl+Z | "Let me get a do-over, coach!" Block: rewind 3 seconds - your position, plus 70% of the health you lost. 10s cooldown. |
| Dial-Up | Bullets crawl for 1 second while they "connect" (a bit faster than before), then go supersonic. |
| Double Jeopardy | Your next pick counts twice: you get two copies of the next card you take. +10% health, +10% damage, -10% block cooldown. |
| Dupe Troop | Copy a random card from a random teammate. No teammate? Copies one of your own cards. |
| Elevator Rounds | Bullets fly dead straight at your crosshair and can't be shot down by other bullets. When one passes over or under an enemy, it turns 90 degrees and drops (or rises) straight at them at a slower speed. +15% damage, -10% attack speed. |
| He A Demon | "Nah, dat boi a demon" +30% lifesteal, +30% health, +2s damage decay. -30% movement speed. |
| High Five | Touch a teammate: for 5s you both heal 15 HP/s and get +25% move and attack speed. 10s cooldown. |
| HONK | "HONK (blasts enemy into closest barrier)" Block: a giant goose honks. Nearby enemies take 25% of your gun damage and get slammed into the closest world border. 6s cooldown. |
| Mama's Boy | Heal 15 HP/s while near a teammate, or 5 HP/s if you have no teammate. -20% health. |
| Nokia | Block: indestructible phone (big and twice as fast) thrown at your cursor, bounces 15 times (walls and screen edges), 25% of your gun damage per hit, +650% knockback. 6s cooldown. |
| Not The Bees! | Block: 6 bees (+4 per extra copy) chase the nearest enemy and fly around walls to reach them. Each bee stings once (15% of your gun damage + a 0.25s stun) and dies. 8s cooldown. |
| Organ Donor | When you die, living teammates regenerate 20% max health per second for 5s. |
| Paper Airplane | Slow gliding paper-plane bullets that curve toward enemies and do loop-the-loops. |
| Redraw | Gives you a random ZenCards card. |
| Shadow Rounds | Every bullet has a shadow twin that replays its exact path 0.3s later and hits for 40%. -15% attack speed. |
| Shadow Step | Blocking teleports you like the vanilla Teleport card, with 1.5x the range. Block again within 3s (even on cooldown) to snap back to where you were. -20% damage, +20% block cooldown. |
| Snack Run | Block: lob a random snack at your teammate; it heals 25% of their max health. No teammate? You toss it up and catch it yourself. 8s cooldown. |
| Spark Drone | A drone orbits you and zaps the nearest visible enemy. Stacks. |
| Split Decision | Bullets fly dead straight, then split into two parallel bullets after 0.2s, each with its own trail. Both deal full damage. +25% bullet speed, -25% attack speed. |
| Stalker Rounds | Bullets that miss stop mid-air (sooner now, even fast ones), stare for a second, then fire at the nearest enemy. |
| Tether | Shoot one enemy, then a different one: a chain yanks them together. They slam into each other (or into the wall between them) and are both stunned for 1s. -20% damage, +20% reload time. |
| Triple Threat | Fire three bullets side by side that fly dead straight and fuse into one big bullet after 0.2s (+50% damage, +70% size). The outer two deal 50% damage if they hit before fusing. -20% attack speed. |
| Tumbleweed Rounds | Bullets that hit the floor become tumbleweeds that roll along the ground, bumping enemies for 60% of your bullet damage with +300% knockback. |
| Turret Buddy | Middle mouse: place a little turret. It aims where you aim and fires whenever you fire, for 50% of your gun damage. Placing a new one replaces the old one (5s cooldown). -15% damage, -30% attack speed, +20% block cooldown. |
| Turtle Shell | "Turtle up for 5 seconds when you HOLD block." Hold block for 0.5s to hide in your shell (max 5s): no damage gets in, 33% of it is thrown back at the attacker, but you can't move or shoot. 8s cooldown. |
| Wedgie | "Block to summon an atomic wedgie on the closest enemy." Block: a giant hand grabs the closest enemy anywhere on the map by the underwear and hoists them up (they can't shoot) until the waistband snaps for 20% of their max HP. 9s cooldown. |
| Yo-Yo Rounds | Bullets fly toward your crosshair, snap back and fling out again: three swings, creeping forward each time. Other bullets can't shoot them down. +15% damage, short range. |
| Yuge Boolit | "Tremendous bullets. The best bullets. Everybody says so." 7x bigger bullets (look and hitbox). +20% damage, -15% bullet speed, -100% attack speed. |
🟣 Rare (35)
| Card | What it does |
|---|---|
| Bulber | Press Q: rip a boulder out of the ground and hurl it at your cursor. 40 damage, huge knockback, plows through enemies. -30% attack speed. Key is changeable in the config. |
| Claw Machine | After you die, while spectating, hold left-click on any living player to grab them with a claw and drag them around with your cursor for up to 3s. Walls still stop them. Once per death. Best in 3+ player or team games. |
| Displacement | "Where'd they go? Who knows." Enemies you shoot get teleported twice: a random 3-6.5 unit hop, then another one a moment later (always somewhere open). -50% attack speed, +20% reload time. |
| Falling Piano | Block: a shadow grows under the nearest enemy... 0.8s later a giant piano lands there for 150% of your bullet damage, whacking them sideways and stunning them for 0.7s. Dodgeable. |
| Ferris Rounds | Your bullet is the hub of a wheel that flies straight at your crosshair: 3 riders (45% damage each) spin around it, then fly off when it stops. -35% bullet speed, -30% attack speed. |
| Fuck This | Resets EVERYONE's bounces and decay back to 0. |
| Golden Ticket | Gives you a random Legendary card from any installed mod. |
| Good Boy | Win a round and you get a treat: one extra pick from Common cards only (every installed mod). Works with Pick N Cards: always just 1 extra pick. |
| Good Girl | Same as Good Boy, but your extra pick is from Uncommon cards only. |
| Hallucinations | Every round, a random enemy starts seeing things: fake copies of the other players (same body, face and face images) pop up around them, run around and shoot at them. Only that player sees them. The fake bullets do nothing, and shooting a fake makes it pop. |
| Karen | Block: Karen sprints at the nearest enemy, fumes for 1s, then explodes for 25% of max health in a big radius. 10s cooldown. |
| Meat Yeet | "Yeet that meat. Shooting replaces old meat with new meat." Your bullet is a double-size wiener (bigger hitbox too) that bounces off everything forever, flipping and jiggling on every bounce. Up to 2 at a time; firing more replaces the oldest. +25% damage. |
| Mjolnir | Middle mouse: throw the hammer at your cursor. It smashes through enemies (50% bullet damage each pass), flies twice as far, bounces off the first wall and comes back to you. Press again while it's out to teleport to it. 5s cooldown. You can still shoot. Teleporting calls down lightning where you land: 50% bullet damage and a 0.5s stun to nearby enemies. |
| Momo | "OOH OOH AH AHH! Monke see monke do. Monke yeet." Block: a monkey in a diaper chases the closest enemy, hoists them overhead, spins them and hurls them toward the closest map edge. Walls stop the throw. 10s cooldown. |
| Necromancer | Dead teammates leave a purple tombstone; stand next to it and block to raise them at 50% health. Once per round. -30% health, -15% move speed. |
| Nerf Gun | "Nerf this." Foam dart bullets. +100% attack speed, +50% bullet speed, +10 ammo, -65% damage. |
| Oprah | Block: YOU get a car! A giant car drops onto every enemy's head (falling through platforms above them): 30 damage and a 1.5s stun. 5s cooldown. |
| Orbit Rounds | Bullets circle you like moons for 2s, then launch where you aim. -20% damage. |
| Osiris | "Lord of the dead. Death is more of a suggestion." +1 revive (like Phoenix), +50% health. -35% movement speed, +30% reload time. |
| Panacea | "Goddess of Health" +10 HP/s and +1% max HP/s regen, +50% health, +25% lifesteal. No bounces, ever (even ones you pick up later). |
| Pandora's Box | "What's the worst that could happen?" Gives you 2 random Rare cards from every installed card pack. -25% health. |
| Phantom Daggers | Block: 3 big daggers appear at your cursor. Block again (or wait 4s): they fly at your cursor through walls, 25 dmg each plus purple poison. 5s cooldown. Extra copies add 2 daggers. -20% block cooldown. |
| Poltergeist | While you're dead, left-click to delete a piece of the map, every 5s. Best in 3+ player or team games. |
| Quadriplegic | Every shot fires 4 ways: forward, back, up and down (a + turned to your aim), all flying dead straight. -20% damage, -20% health, -20% bullet speed. |
| Rat | "Stinky little shit." +20% movement and attack speed. -25% reload time, player size and block cooldown. -25% health, -1 bounce. |
| Rubber Ducky Rounds | "Quack." Bullets become rubber ducks that fly like the vanilla Sneaky card: they swerve away from the ground and walls instead of hitting them. |
| Seraph | Press E: rise through walls to the middle of the map, charge 3s (vulnerable, can't shoot), then release 5 dodgeable homing eyes that pass through walls for 5s (100% bullet damage each). 15s cooldown. |
| Snake Shot | Your shot becomes a snake head that zig-zags in tight 90° turns, leaving a thin green body back to where you fired. Head = 100% bullet damage, body = 50%. Bounces off walls and smashes breakable boxes for 3s. Up to 2 snakes at once; a 3rd replaces the oldest. -35% damage, +30% reload time. |
| Sonic | Press Q to curl into a ball and roll forward at full speed (bouncing off walls). Press Q again to stop, or it stops after 3s. Rolling into enemies does a little damage and +500% knockback. +30% movement speed. 5s cooldown after you unroll. Each roll hit also sets off all your block effects (no shield), at most every 0.5s. Unlimited jumps, so you can climb walls. |
| Susan Storm | Press E: force-field platform under your feet. Up to 3 at once, 3s each. Key changeable in the config. |
| Thiccums | "Dummy thicc. The clapping is deafening." +200% max health, -30% move speed, +30% size. |
| Thx 4 Block | Steal an extra block from a random opponent who has one; otherwise +1 block. |
| UFO | "Take me to your leader. No probing here!" Hold jump to fly, bullets fly perfectly straight, and you can leave through the top of the map for a few seconds. -50% health, -50% damage, +20% move speed. |
| Zen Jackpot | Gives you a random Zen Legendary card. |
| Zombie | Once per point, if a teammate is alive, you rise from the grave 3s after dying with 25% health. -25% health, -25% movement speed. |
🟡 Legendary (3)
| Card | What it does |
|---|---|
| Anti-Blockbuild 3000 | Your bullets deal 150% damage straight through blocks (like PCE's Piercing Bullets). Every enemy gets -1 extra block (never their last one) and +25% block cooldown. |
| Sharknado | Press Z, once per round: a giant tornado spins in the middle of the map for 5s, dragging everyone toward it, then spits out a huge shark for every enemy and vanishes. Sharks fly through walls and bite for 80% of their target's max health, then thrash on them for almost 2 seconds, dragging them toward the nearest edge of the map (or give up after 8s). |
| Shredder | Right after you pick it, the pick phase waits while you click any card in an enemy's card bar (top left). That card is deleted, then the pick phase continues. Esc skips; it auto-skips after 45s. |
Legendary needs RarityLib (installed automatically with this mod). Without it they show up as Rare.
📦 Extra copies
Picking the same card again does more:
| Card | Extra copy |
|---|---|
| Block cards / key cards | -20% cooldown per extra copy. |
| Boomerang Rounds | Bullets make 2 round trips. |
| Bulber | Boulder is twice as big. |
| Clam Slam | Bigger slam radius. |
| Displacement | 3 teleports. |
| Falling Piano | Double damage and a piano twice the size. |
| High Five | +2s buff and +5 HP/s heal. |
| HONK | Double knockback. |
| Karen | Shorter fuse. |
| Meat Yeet | Up to 4 wieners at once. |
| Mjolnir | Bigger lightning strike: 75% damage in a wider area. |
| Momo | Monkey twice the size. |
| Organ Donor | +3s of healing. |
| Paper Airplane | Sharper turns, +20% damage. |
| Rubber Ducky Rounds | Ducks 50% bigger and last 3s longer. |
| Seraph | +2 eyes. |
| Shadow Rounds | A second shadow, 0.3s further back. |
| Snake Shot | Snake lasts 1.5s longer, body does 65%. |
| Split Decision | Splits into 3. |
| Stalker Rounds | Fires twice. |
| Turtle Shell | Shell lasts 50% longer. |
| Zombie | +25% revive health. |
Block cards: block to use them. A small light above your head shows when they're ready, and extra copies cut the cooldown by 20%. Bulber (Q), Sonic (Q), Susan Storm (E), Seraph (E), Sharknado (Z), Mjolnir (middle mouse) and Turret Buddy (middle mouse) keys can be changed in r2modman's Config editor.
CREDITS
Made by Zen.
- Claude (Anthropic): initializing modpack setup.
- UnboundLib (willis81808): card framework and networking.
- ModdingUtils (Pykess): adding cards to players, the card bar, and the in-air jump helper used by UFO.
- RarityLib (Root): the Legendary rarity.
- GunProjectileSizePatch (Root): how bullet size and hitbox scale, used by Yuge Boolit.
- BossSlothsCards (BossSloth): "Copycat" and "Heist" for Dupe Troop; "Pong" for Meat Yeet's endless bounces and the idea behind Yuge Boolit.
- Supcom2Cards (Alphahex): "Cybranasaurus" for Clam Slam's fall-damage scaling, and "Super Triton" for Yuge Boolit.
- HDC (HatchetDaddy): "Pterodactyl" and "Jetpack" for UFO's flight.
- PCE (Pykess): "Moon Shoes" for UFO leaving through the top of the map, "Piercing Bullets" for Anti-Blockbuild 3000, and "Shuffle" for Redraw and Mulligan.
- KoalasFantasticCards (AncientKoala): "Imbiamba Jombes" for Oprah and Falling Piano's whack.
- PickNCards (Pykess): how extra picks sync with the pick phase, for Good Boy and Good Girl.
- CR (XAngelMoonX): "Gravity" for HONK's slam.
- GearUpCards (GearUP): "Pure Canvas" for Redraw.
- MFM (MrFuntik): "Duplicate" for Redraw and Pandora's Box.
- ROUNDS (Landfall): the vanilla "Sneaky" card, whose ground-dodging is used by Rubber Ducky Rounds, "Phoenix" for Osiris, and "Teleport" for Shadow Step.