![PeppaStone-StaticLIVCamera-1.2.3 icon](https://gcdn.thunderstore.io/live/repository/icons/PeppaStone-StaticLIVCamera-1.2.3.png.128x128_q95.png)
Date uploaded | a month ago |
Version | 1.2.3 |
Download link | PeppaStone-StaticLIVCamera-1.2.3.zip |
Downloads | 49 |
Dependency string | PeppaStone-StaticLIVCamera-1.2.3 |
This mod requires the following mods to function
![UlvakSkillz-RumbleModdingAPI-3.0.0 icon](https://gcdn.thunderstore.io/live/repository/icons/UlvakSkillz-RumbleModdingAPI-3.0.0.png.64x64_q95.jpg)
UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 3.0.0![Baumritter-RumbleModUI-2.0.0 icon](https://gcdn.thunderstore.io/live/repository/icons/Baumritter-RumbleModUI-2.0.0.png.64x64_q95.png)
Baumritter-RumbleModUI
Adds a pop-up window for centralized management of mod settings
Preferred version: 2.0.0README
- Install MelonLoader
- Run Game
- Follow Ulvak's guide on how to install liv https://steamcommunity.com/sharedfiles/filedetails/?id=3106240874
- Put the StaticCamera.dll mod file into your mods folder
- In the VR LIV menu, select the mixed reality camera
- To move your LIV camera around, press both of your joysticks at once or press Y on your keyboard
Camera modes
By default, the camera is in Static Mode. You can cycle through modes by pressing your right joystick at the same time as your right trigger, or by pressing U on your keyboard. As of Version 1.2.2, there are 3 modes: Static, Default and Locked. Default is the normal LIV camera, Static is a camera that doesn't move, Locked is a camera that doesn't move but has its rotation modified to always be looking at the player.
Unity Explorer Camera
When the camera is in Static Mode, if you're using Unity Explorer, you can use the Unity Explorer free cam to position the LIV camera. Simply press I on your keyboard and the LIV camera will teleport to the free cam. This can be useful for aerial shots, for example.
Config file
You can configure the default camera position and rotation for every map in RUMBLE/UserData/StaticLIVCamera/Settings.txt. Every time you move the camera in-game, its position and rotation are written in the console. So you can just copy paste the values you want from the console to the config file.
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa DM @peppastone on discord if you need any help
CHANGELOG
Version 2.1.0
- The visual representation of the camera disappears in Default Mode
- The Mode system has completely changed, allowing for other mods to create their own Camera modes.
Version 2.0.1
- You no longer to click 'Save' whenever you input a value (whoops). Just pressing enter after entering the value should be enough.
Version 2.0.0
- Updated the MelonLoader version
Version 1.3.1
- Added a default mode option using UIMod
Version 1.3.0
- Added Orbit Mode, a new Camera Mode which makes the camera orbit around a point
- Added Support for RumbleModUI
- Using ModUI, you can toggle which Camera Modes you want in your rotation
- Using ModUI, you can change the Camera FOV
- Using ModUI, you can change the the Orbit Speed of the Orbit Mode
- Using ModUI, you can change the Locked Rotation Speed, which is the speed at which the Locked Camera rotates
- Using ModUI, you can change the default camera position of every map
- The camera can now switch from a LIV profile to another, so that you don't have to manually switch from 1st/3rd person to Mixed Reality and vice-versa every time. Take a look at the README for more information -Using ModUI, you can toggle the automatic LIV profile switch mentionned above
- I'm going to sleep now. goodbye :D
Version 1.2.3
- Will now stop looking for LIV objects every frame if you don't have LIV open (whoops)
Version 1.2.2
- Added Locked Mode. In Locked Mode, the camera rotation is locked onto the player
Version 1.2.1
-Fixed a bug where the LIV object wouldnt get found
Version 1.2.0
- Changed KeyBinds to be compatible with other mods
- Completely reworked the camera system to use LIV.SetPose(), as recommended on the LIV website.
- You no longer need to use the Mixed Reality Camera. You can keep using whatever LIV Camera you like.
- Made a system to move the Camera in an easier way, meaning that more Camera Modes like "Oriented at the player" and "Orbiting around a point" are coming soon!
Version 1.1.5
- Fixed a bug where the game would crash if the user didn't have the UserData/Settings.txt file
Version 1.1.4
- Added a config file to change the default camera position on every map
Version 1.1.3
- Fixed a bug where some players' camera would be offset
Version 1.1.2
- Fixed some bugs whoops
Version 1.1.1
- Cleaned up camera modes and added a a visual representation of the camera
Version 1.1.0
- Added camera modes and the ability to move the camera to the Unity explorer camera
Version 1.0.2
- Fixed the README with more accurate information
Version 1.0.1
- Fixed the console spam
Version 1.0.0
- Created
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa