Shaders for RUMBLE. Loads community shader packs as full-screen VR post-processing (color grading, bloom, grain, fog, CRT, grayscale and more), covering everything incl. particles in both eyes. Ships 2 packs + a make-your-own guide.
A failure in the render pass no longer takes the game down. If the pass throws, the mod reports it once, switches its effects off and lets the game carry on — previously an exception inside URP's render-graph recording killed the process, and because packs default to on it could do so before you ever reached the menu.
It retries by itself. After a failure the pass tries again on the next scene load, up to three times, then stays off until you restart. A one-off glitch heals with nothing to do; a real fault stops after three log entries instead of spamming.
Each attempt logs the camera target it saw ([diag] RRSRenderPass: activeColor …), which is the line to include if you report a problem.
Packs now live in UserData/RumbleReShaded/ (one folder per pack) instead of loose at the top of UserData/ — the mod has its own folder you drop packs into, like AdditionalSounds. Move your existing pack folders into UserData/RumbleReShaded/.
Menu trimmed to what a player needs: Enabled and Reload packs, plus each pack's own section. The render-graph debug entries were development instruments and are gone.
v1.1.0
Switched the settings UI from ModUI to UIFramework (the current standard; ModUI is deprecated). Dependency changed accordingly.
Each pack now gets its own collapsible section with an on/off toggle and a real min/max slider per parameter; Reload packs is now a proper button.
Slider changes apply live while you drag (no save step). Settings now persist via MelonPreferences.
v1.0.0
Initial release.
Loads community shader packs from UserData/ and applies them as full-screen VR post-processing (runs after transparents, so it covers particles, trails and world UI in both eyes).
Per-pack on/off toggle and live parameter sliders in ModUI.
Ships two example packs: Grayscale and UltraShade (full cinematic stack — ACES tonemap, exposure, white balance, saturation/contrast, bloom, sharpening, chromatic aberration, film grain, vignette, depth fog).
Includes pack-authoring guides in ShaderCreation/ for making your own looks.
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