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There is Multiple Sections: Users, Getting and Editing Files, and Creators Section. Please Read Each Section that Pertains to You.
Users:
UserData Folders into Your RUMBLE Folder Show Others Accessories: Toggling ON will have others Accessories Shown that you have installed. (Will not Remove Accessories Already Loaded)
Nuke Others Accessories: Toggling ON then Saving will Remove all current Accessories from Players in the Scene. (Accessories will Come Back when a Player Enters the Room)
Auto-Generated Menu Options: Having a Cosmetic File in `RUMBLE/UserData/AccessoryBending` will Auto-Generate a True/False Option for Having the Item Equipped on Yourself.
Getting and Editing Files:
Line 1: Name of Main Game Object (This is the Game Object Name Encompassing the Whole Cosmetic) (Found as Outter Most Object in Unity when Creating)
Line 2: The Bone Structure Path to the Spot you want it Parented (Cosmetic will Follow that Object)
Line 3: Local Position Offset (0|0|0 will be in relation to the Parent's Rotation) (x, y, z)
Line 4: Local Rotation Offset (0|0|0 will be in relation to the Parent's Rotation) (x, y, z)
Line 5: Local Scale (1|1|1 will be the Normal Size) (x, y, z)
Line 6: Show in VR Headset (Set "true" or "false" to have the Cosmetic Visible or Not to the Headset)
Line 7: Show in Legacy Camera (Set "true" or "false" to have the Cosmetic Visible or Not to the Legacy Camera)
Line 8: If Something is in this Line, That Game Object will be Parented instead of the Line 1 Game Object. This should be the Line 1 Game Object's Child Path (not Including the Line 1 Game Object Name Itself)
Line 8 Tip: Don't have ANYTHING here like a Space if it isn't Being Used
RUMBLE/UserData/AssetBending FolderCreators:
Parent/Child Game Object Chain:
Player Controller(Clone)
-Visuals
--Skelington
---Bone_Pelvis
----Bone_Frontflap_Anchor
----Bone_Frontflap
----Bone_Hip_L
-----Bone_Knee_L
------Bone_Foot_L
-------Bone_Toe_L
--------FootstepAudio
-----PhysicsBone_Collider
----Bone_Hip_R
-----Bone_Knee_R
------Bone_Foot_R
-------Bone_Toe_R
--------FootstepAudio
-----PhysicsBone_Collider
----Bone_Spine_A
-----Bone_Chest
------Bone_Neck
-------Bone_Head
--------Bone_Brow_A_L
---------Bone_Brow_B_L
--------Bone_Brow_A_R
---------Bone_Brow_B_R
--------Bone_Jaw
---------Bone_Bottomlip
---------Bone_Bottomlip_L
---------Bone_Bottomlip_R
--------Bone_Lowereyelid_L
--------Bone_Lowereyelid_R
--------Bone_Mouthcorner_L
--------Bone_Mouthcorner_R
--------Bone_Nazalfold_L
--------Bone_Nazalfold_R
--------Bone_Nose
--------Bone_Tail
--------Bone_Tail_Anchor
--------Bone_Uppereyelid_L
--------Bone_Uppereyelid_R
--------Bone_Upperlip
--------Bone_Upperlip_B_L
--------Bone_Upperlip_B_R
--------Eyebone_L
--------Eyebone_R
--------Attention Point
--------BucketCrown
---------BucketCrownHandle
------Bone_Shoulderblade_L
-------Bone_Shoulder_L
--------Bone_Lowerarm_L
---------Bone_HandAlpha_L
----------Bone_Middlefinger_A_L
-----------Bone_Middlefinger_B_L
------------Bone_Middlefinger_C_L
----------Bone_pinkie_A_L
-----------Bone_pinkie_B_L
------------Bone_pinkie_C_L
----------Bone_Pointer_A_L
-----------Bone_Pointer_B_L
------------Bone_Pointer_C_L
----------Bone_Ringfinger_A_L
-----------Bone_Ringfinger_B_L
------------Bone_Ringfinger_C_L
----------Bone_Thumb_A_L
-----------Bone_Thumb_B_L
------------Bone_Thumb_C_L
----------ShifstoneSocket_L
----------Attention Point
----------SnapTransform
-----------FlowStone
------------Gem10 (1)
------------Shiftstone Trigger VFX
---------LeftWristLCK
------Bone_Shoulderblade_R
-------Bone_Shoulder_R
--------Bone_Lowerarm_R
---------Bone_HandAlpha_R
----------Bone_Middlefinger_A_R
-----------Bone_Middlefinger_B_R
------------Bone_Middlefinger_C_R
----------Bone_pinkie_A_R
-----------Bone_pinkie_B_R
------------Bone_pinkie_C_R
----------Bone_Pointer_A_R
-----------Bone_Pointer_B_R
------------Bone_Pointer_C_R
----------Bone_Ringfinger_A_R
-----------Bone_Ringfinger_B_R
------------Bone_Ringfinger_C_R
----------Bone_Thumb_A_R
-----------Bone_Thumb_B_R
------------Bone_Thumb_C_R
----------Attention Point
----------ShiftstoneSocket_R
----------SnapTransform
-----------StubbornStone
------------Mesh
------------Shiftstone Trigger VFX
---------RightWristLCK
------Stubbornstone_VFX
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa