Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Version 2.0.13
- Added a
Filming UI category for running effects and ragdolls on-demand
- (Hopefully) fixed compatibility issues with AdvancedStructureSkins
- Fixed a bug that would turn players pink sometimes
Version 2.0.11, .12
- Updated for RUMBLE v0.5.0.7, .8
Version 2.0.10
- Updated for RUMBLE v0.5.0.6
- Added RumbleModdingAPI as a dependency
- Switch to use the API's audio manager instead of my own offshoot
Version 2.0.9
- DieHarder will now automatically disable when the UIFramework dependency is missing
- The new UserData folders and files will be automatically populated if not copied over manually
- Updated the readme to be more clear about the new UI
- Dying by falling into the void will now produce a less dramatic effect
Version 2.0.8
- Updated for RUMBLE v0.5.0.5
- Dramatic Effects are now (optionally) based on the power of the killing blow
- Migrated from ModUI to UIFramework
- Removed ModdingAPI dependency
- DieHarder will now automatically disable when RUMBLE updates to prevent game-breaking bugs
- Many bug fixes
Version 2.0.7
- I don't remember making a version 2.0.7 but that's what's on Thunderstore
Version 2.0.6
- Removed
CustomAvatars.dll from the package (?????)
Version 2.0.5
- Updated to work with RUMBLE 0.5
- Added support for the new structures
- Added configurable sound effects to ragdolls
- Added the option to not put players/structures in silhouette during impact frames
- Do this by setting the Primary Effect Color setting to
None
- Ragdolls now sink into the ground instead of vanishing
- Minor bug fixes
Version 2.0.4
- Rolled back those CustomAvatar changes because they broke everything
Version 2.0.3
- Fixed some errors relating to not having the correct audio files in the UserData folder
- Packaged the mod in order to have the correct audio file locations
- They should be located at
UserData/DieHarder/---.wav
- Added slightly more support for CustomAvatars, though still not full support
Version 2.0.2
- Fixed a glitch were players would not un-ghostify in parks
Version 2.0.1
- Fixed an error that would activate when players are missing shift stones
Version 2.0.0
- Rewrote literally everything from the ground up
- Removed a lot of bugs and jank
- Made quite a few optimizations
- The structure that delivered the blow is now visible during the freeze frame
- Added a way to use custom sound effects
- Made impact frame colors configurable
- Polished the dramatic effect animation
- Howard can now die harder
Version 1.0.0