CHANGELOG

Version 2.0.11

  • Updated for RUMBLE v0.5.0.7

Version 2.0.10

  • Updated for RUMBLE v0.5.0.6
  • Added RumbleModdingAPI as a dependency
    • Switch to use the API's audio manager instead of my own offshoot

Version 2.0.9

  • DieHarder will now automatically disable when the UIFramework dependency is missing
  • The new UserData folders and files will be automatically populated if not copied over manually
  • Updated the readme to be more clear about the new UI
  • Dying by falling into the void will now produce a less dramatic effect

Version 2.0.8

  • Updated for RUMBLE v0.5.0.5
  • Dramatic Effects are now (optionally) based on the power of the killing blow
  • Migrated from ModUI to UIFramework
  • Removed ModdingAPI dependency
  • DieHarder will now automatically disable when RUMBLE updates to prevent game-breaking bugs
  • Many bug fixes

Version 2.0.7

  • I don't remember making a version 2.0.7 but that's what's on Thunderstore

Version 2.0.6

  • Removed CustomAvatars.dll from the package (?????)

Version 2.0.5

  • Updated to work with RUMBLE 0.5
    • Added support for the new structures
  • Added configurable sound effects to ragdolls
  • Added the option to not put players/structures in silhouette during impact frames
    • Do this by setting the Primary Effect Color setting to None
  • Ragdolls now sink into the ground instead of vanishing
  • Minor bug fixes

Version 2.0.4

  • Rolled back those CustomAvatar changes because they broke everything

Version 2.0.3

  • Fixed some errors relating to not having the correct audio files in the UserData folder
  • Packaged the mod in order to have the correct audio file locations
    • They should be located at UserData/DieHarder/---.wav
  • Added slightly more support for CustomAvatars, though still not full support

Version 2.0.2

  • Fixed a glitch were players would not un-ghostify in parks

Version 2.0.1

  • Fixed an error that would activate when players are missing shift stones

Version 2.0.0

  • Rewrote literally everything from the ground up
    • Removed a lot of bugs and jank
    • Made quite a few optimizations
  • The structure that delivered the blow is now visible during the freeze frame
  • Added a way to use custom sound effects
  • Made impact frame colors configurable
  • Polished the dramatic effect animation
  • Howard can now die harder

Version 1.0.0

  • Uploaded