RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
CHANGELOG
Version 2.0.11
- Updated for RUMBLE v0.5.0.7
Version 2.0.10
- Updated for RUMBLE v0.5.0.6
- Added RumbleModdingAPI as a dependency
- Switch to use the API's audio manager instead of my own offshoot
Version 2.0.9
- DieHarder will now automatically disable when the UIFramework dependency is missing
- The new UserData folders and files will be automatically populated if not copied over manually
- Updated the readme to be more clear about the new UI
- Dying by falling into the void will now produce a less dramatic effect
Version 2.0.8
- Updated for RUMBLE v0.5.0.5
- Dramatic Effects are now (optionally) based on the power of the killing blow
- Migrated from ModUI to UIFramework
- Removed ModdingAPI dependency
- DieHarder will now automatically disable when RUMBLE updates to prevent game-breaking bugs
- Many bug fixes
Version 2.0.7
- I don't remember making a version 2.0.7 but that's what's on Thunderstore
Version 2.0.6
- Removed
CustomAvatars.dllfrom the package (?????)
Version 2.0.5
- Updated to work with RUMBLE 0.5
- Added support for the new structures
- Added configurable sound effects to ragdolls
- Added the option to not put players/structures in silhouette during impact frames
- Do this by setting the Primary Effect Color setting to
None
- Do this by setting the Primary Effect Color setting to
- Ragdolls now sink into the ground instead of vanishing
- Minor bug fixes
Version 2.0.4
- Rolled back those CustomAvatar changes because they broke everything
Version 2.0.3
- Fixed some errors relating to not having the correct audio files in the UserData folder
- Packaged the mod in order to have the correct audio file locations
- They should be located at
UserData/DieHarder/---.wav
- They should be located at
- Added slightly more support for CustomAvatars, though still not full support
Version 2.0.2
- Fixed a glitch were players would not un-ghostify in parks
Version 2.0.1
- Fixed an error that would activate when players are missing shift stones
Version 2.0.0
- Rewrote literally everything from the ground up
- Removed a lot of bugs and jank
- Made quite a few optimizations
- The structure that delivered the blow is now visible during the freeze frame
- Added a way to use custom sound effects
- Made impact frame colors configurable
- Polished the dramatic effect animation
- Howard can now die harder
Version 1.0.0
- Uploaded