AnchorImprovements
Boat anchors can be carried and used for maneuvering. Also easier to set.
Last updated | 2 days ago |
Total downloads | 634 |
Total rating | 1 |
Categories | Mods |
Dependency string | NANDbrew-AnchorImprovements-1.1.5 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Anchor Improvements
Features
- Anchors can now be picked up and set (or thrown) by hand.
- Anchor winches now slow under tension like other winches
- Resizes the anchor and winch on the brig (this is purely visual, I thought they were too small)
- Adds text to winch showing how much rope is currently out.
- Fixes anchors rolling away downhill.
- Anchor winches to behave the same on all ships.
- Anchors can now set again after being pulled loose, instead of staying loose until lifted and dropped again.
- Anchor position will now persist across reloads
Options
-
Simple physics
- Anchor will stay set unless overpowered until boat is within 45 degrees of it, instead of releasing as soon as you start winching.
- Anchor rope is now slightly stretchy to reduce the chance of jolts breaking the anchor loose.
- Normal Sailwind rope length (50 yards).
-
Complex Physics
- Holding power is now based on scope (angle from anchor to ship), resulting in more holding power at low angles and less at steep angles.
- Extended rope to allow for realistic scope (150 yards).
- Rope stretches more at low angles and long distances to imitate real scope.
- Changed how anchor setting works. Anchor now sets more quickly when pulled than when stationary (it will still set with a slack line, just more slowly).