Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Restores the unlimited spray cap to Schedule I graffiti
Last updated: 6 months ago
ClockMod is a mod for the game Schedule I that provides a customizable on-screen clock.
Last updated: 10 months ago
This mod let you pickpocket police officer
Last updated: 9 months ago
適用v0.4.2f9的繁體中文翻譯模組 (MelonMod-IL2CPP)
Last updated: a month ago
Makes weed planting way smoother. Fully configurable without restraint.
Last updated: 9 months ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 10 months ago
Allows you to add custom songs to the jukebox
Last updated: 9 months ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 4 months ago
Allows cartel to request other products than default
Last updated: 4 months ago
Packagers can Unpack baggies, jars and bricks; and load vehicles in Loading Bays
Last updated: 6 months ago
The P For Product Mod enhances your gameplay experience in Schedule One by adding a simple yet highly functional feature: a keybind to toggle the Product Manager app on your in-game phone.
Last updated: 10 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: a month ago
Buy as much as you want. Multiple vehicles will deliver it.
Last updated: 10 months ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 3 weeks ago
Customize XP rewards in Schedule I by editing a simple JSON file
Last updated: 10 months ago
Fixes Barn Employees standing on Loading Dock and Daily Summary sales / xp clearing on game reset.
Last updated: 6 months ago
Adds employees to the Sewer Office
Last updated: 3 months ago
Respawn instead of loading last save in singleplayer
Last updated: 9 months ago
Create a Skilltree system in Schedule I
Last updated: 3 weeks ago
All players needs to have the same mod and config.
Last updated: 10 months ago
Schedule 1 mod allowing user to configure dry speed and item capacity of the drying rack
Last updated: 6 months ago
A MelonLoader mod for Schedule 1 (v0.4.3) that adds SuperGrow - a craftable growth enhancer combining the effects of PGR, Speed Grow, and Fertilizer into one powerful additive.
Last updated: a week ago
Let's you tweak various things about the game
Last updated: 10 months ago
A BepInEx mono mod that adds additional functionality to the (Golden) Toilet
Last updated: 10 months ago