Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Health bars can stay on over every character near you that you can see, not only after they take
damage (Characters → Health bars → Always). Characters behind walls, indoors or further than
"Max distance" get none.
Tested with game 0.4.7 (now the default Steam branch).
1.0.2 - 2026-10-03
Damage numbers and health bars from other people's hits (other players in multiplayer, fights
between characters) no longer show up across the whole map: only within 30 m and when nothing
blocks your view (Damage numbers → Others' hits within). Your own hits always show.
1.0.1 - 2026-10-01
Works on the game's 0.4.7 beta: health bars over characters broke there because the game's
character models were rebuilt. The same build still runs on 0.4.6.
1.0.0 - 2026-09-30
First release.
Health bars over characters after they take damage, with a draining "recent damage" trail.
Your own health bar (hidden at full health), movable and resizable with the mouse.
Floating damage numbers (yours, others', knock-out and killing blows) and your damage/heal numbers.
Yellow stun bar (tased, staggered, knocked down) and KO / DEAD badges.
Native in-game settings screen (pause menu → Damage Indicator).
Supports both IL2CPP (default) and Mono (alternate) branches.
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