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Date Uploaded
6 days ago
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1K
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191KB
Dependency string
DooDesch-Hotline-1.2.1

Hotline - One Hotkey for Every Mod's HUD

🛟 Need help or found a bug? Get support at support.doodesch.de/hotline.

One overlay and one key for every mod's HUD. Press F6 to open a single in-game overlay where every mod gets a clean, draggable panel - buttons, toggles, readouts, logs. Hotline even auto-catches mods that grab function keys (F1-F12) and turns them into clickable buttons, so two mods stop fighting over the same key.

Version Game MelonLoader Type

Features

  • One overlay, one key. Press F6 for a single in-game overlay; every mod that registers gets its own toggleable, movable, resizable window. No more a different hotkey per mod.
  • Ready-made panels. A registering mod gets text readouts, images (e.g. a QR code), action buttons, on/off toggles and a log channel for free - Hotline draws them.
  • Auto-catch raw hotkeys. Hotline detects mods that poll function keys (F1-F12) and adds each as a button in that mod's panel, attributed to the right mod automatically.
  • Optional full takeover. Turn it on and a physical function-key press opens Hotline on that mod's panel instead of reaching the mod, so two mods can never collide on a key.
  • A real framework. A zero-overhead no-op-when-absent modder API, so mods can adopt it with no hard dependency.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.

Hotline has no other hard dependency - it does not use S1API.

Usage

Enter a save and press F6 to open or close the overlay. The Overview lists every mod's panel - click one to open its window; drag by the title bar, resize from the corner. hotline help lists the full console.

Settings

Enabled, MasterHotkey (F6), InterceptFunctionKeys (on), SuppressRawFunctionKeys (off, full takeover), HudFontSize (12). Editable in UserData/MelonPreferences.cfg under Hotline_01_Main.

License

MIT. See the included LICENSE.md.

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