
Personify
In-game NPC editor: build NPCs with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack.Personify - In-Game NPC Editor for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de/personify.
⚠️ A required mod is missing on Thunderstore? Thunderstore sometimes takes one of my library mods off its listing, and then r2modman and Gale can't install it. Get it from Nexus Mods or GitHub instead and put the DLL into the
Modsfolder of your profile. Stuck? Ask in the Discord.
- SideHustle: Nexus Mods · GitHub
- Sideload: Nexus Mods · GitHub
- Personnel: Nexus Mods · GitHub
- WhatsDab: Nexus Mods · GitHub
Build your own NPCs inside the game - look, role, daily routine and contacts - with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack. Opens from the Side Hustle hub on the main menu.

What it does
- Town NPCs as templates: copy a town NPC as a new one, or edit a town NPC directly. Your version replaces them in every save and keeps their name, routine and contacts. Story NPCs stay.
- Cards: when you add a card, choose whether it joins as a new NPC or replaces a town NPC.
- Look, Role, Routine, Relations in one editor, with a live 3D preview, random look, undo and redo, and edits on several NPCs at once.
- Roles: civilian, customer, dealer, supplier or police, each with its own settings.
- Routine: click the town map to set the start point and plan the day, including drives to a car park in the NPC's own car.
- Test: pick a save; the game restarts into it and puts you right next to your NPC.
- Phone app: in a loaded save, set an NPC's start point or a route stop where you stand.
- Projects save as you go, with a history to step back to. Import any installed Personnel pack.
- Installed packs can be switched on or off, or removed, from the start page.
- Publish builds a Thunderstore-ready zip under
UserData/Personify/Exports/. - Inkorporated tattoos appear in the tattoo picker if Inkorporated is installed.
Screenshots



Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+.
- S1API, Side Hustle, Sideload 1.36.4+ and Personnel 2.7.0+ (pulled in as dependencies).
- Optional: Inkorporated (tattoo packs in the editor).
Usage
Main menu -> Side Hustle -> Personify. Create a project, add NPCs with + New NPC and work
through Look, Role, Routine and Relations. Add to my game installs the pack, Test starts a save
next to the NPC, Publish writes the zip. Add a 256x256 icon.png before you upload it.
Escape or right-click steps back one level. Ctrl+Z and Ctrl+Y undo and redo.
Full guide on GitHub.
Community
Join the DooDesch Mods Discord: update pings, polls on what comes next, and playtests of new mods.
License
MIT. See the included LICENSE.md.
This mod is written with help from generative AI tools (Anthropic Claude, OpenAI Codex).
If you have fun with it, a like on the Thunderstore page really helps other people find it (thumbs up next to Download, you need to be logged in) - ty either way, and lemme know if anything breaks or you've got ideas