Schedule I
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The Employees Know

Your workforce finally knows where everything is.

In the vanilla game, employees have no way of retrieving the supplies they need directly from your property's storage. This forces players to rely on Handlers to manually deliver ingredients and materials to every machine so that Chemists, Botanists, and other workers can do their jobs.

This mod fixes that.

Employees can now locate and retrieve the items they need from any enabled storage on your property, as long as the required items are available. No more manually hauling ingredients from storage to every workstation. Your employees can find their own supplies and get straight to work!

This is a host-side, configurable, IL2CPP mod for Schedule I.

Thunderstore · Nexus Mods

The Employees Know cover

Media

Employees can take from this storage

Botanist using an enabled storage

Chemist using an enabled storage

Handler using an enabled storage

Chemist workflow

Features

  • Property-wide storage access: Employees can retrieve the supplies they need from any enabled storage on your property.
  • Botanists: Can retrieve soil, seeds, additives, and spawn from any available storage on your property to supply their pots, drying racks, and other equipment.
  • Chemists: Can retrieve ingredients from storage for use in chemistry stations, mixers, cauldrons, and lab ovens.
  • Handlers: Can retrieve materials needed for packaging stations and brick presses like jars and baggies.
  • Delivery van storage: Employees can access a delivery van's storage while it's parked on your property, retrieving the items they need to continue their work.
  • Individual storage permissions: Enable or disable employee access to each storage container independently, giving you full control over which storages they can use.
  • Fully configurable: All major features and behaviors can be independently disabled or adjusted.

Quick Start

  1. Install MelonLoader and the mod.
  2. Open any storage container and enable Employees can take from this storage.
  3. Assign your employees to their respective workstations.
  4. For chemistry stations, use the clipboard to select a recipe for the Chemist. This is required by the vanilla game.
  5. Make sure the required items are available in at least one enabled storage on your property.

That's it! Your employees will automatically locate and retrieve the supplies they need to get to work. No more manually assigning Handlers to deliver ingredients and materials to every workstation. Your employees can finally take care of taking their own supplies from the nearby storage!

What this mod does not do

  • It does not add new storage containers or change the storage UI.
  • It does not choose chemistry recipes for you.
  • It doenst add any new feature, just improve the employees AI so they can work as they always should do it before.

Requirements

  • Schedule I — tested on 0.4.7f12.
  • MelonLoader 0.7.3 or newer.
  • IL2CPP branch of the game.

This build is IL2CPP only. It is not a Mono/Alternate build.

No S1API dependency is required.

Installation

Thunderstore

Install through the Thunderstore Mod Manager or import the release ZIP into your profile. MelonLoader is declared as a dependency.

Manual

  1. Install MelonLoader for Schedule I. The mod is also available on Nexus Mods.
  2. Extract SmartStorage.dll from the release ZIP and place it in your Schedule I Mods folder.
  3. Launch the game.

The mod creates its configuration under UserData and stores per-save storage permissions in UserData/SmartStorage.

How it works

The mod checks the storage entities enabled for employees and routes the required item to the assigned worker or station. It does not add a new storage UI or replace the game's storage system.

The per-storage checkbox is available in the storage menu. Disable a storage if you do not want employees to take from it.

Configuration

The configuration is created in MelonPreferences.cfg under the existing [SmartStorage] section. The visible mod name is The Employees Know; the internal section is kept for compatibility with existing settings and permissions.

Setting Default Description
Enabled true Turns the mod on or off.
DefaultStorageAccess true New storages start enabled for employees.
EnableBotanist true Botanists can use enabled storages.
EnableChemist true Chemists can fetch for their assigned stations.
RecipeAwareChemistry true Chemists only fetch recipe ingredients.
AutoFilterChemistrySlots true Apply recipe filters to chemistry ingredient slots.
ChemistryRequirePositiveFilter true Only fill ingredient slots with a positive whitelist.
ChemistryFilterRefreshSeconds 1.0 How often chemistry recipes are rescanned.
EnablePackager true Handlers can fetch for their assigned stations.
PackagingProductAutoFillMode FilteredOnly Off, FilteredOnly or Any.
BrickPressProductAutoFillMode FilteredOnly Off, FilteredOnly or Any.
PreferVanillaSupply true Prefer the vanilla supply storage when it contains the item.
ChainAwareMixers true Only feed the first mixer in a chain from storage.
AutoFillLabOvens true Chemists fill assigned lab ovens.
LabOvenCookableOnly true Lab ovens only receive cookable items.
AllowDeliveryVehicleAccess true Employees may use parked delivery vans.
PreferDeliveryVehicles true Prefer vans over normal storages for shared items.
EnableChainMover true Fallback output mover for mixer chains.
ChainMoveDelaySeconds 3.0 Delay before the fallback output mover acts.
SearchIntervalSeconds 0.75 How often idle employees search for a new source.
Language auto auto, en, es, fr, de, pt, ru, zh or ja.
DebugLogging false Extra diagnostic logging.

Known limitations

  • Host-only: the mod applies its logic on the host.
  • IL2CPP only: the current build is not compatible with the Mono/Alternate branch.
  • Game updates: future Schedule I updates may change the Il2Cpp APIs used by the mod.

Compatibility

The mod is designed to run alongside other mods and has been tested with Actually Working Employees and S1API in the author's setup. It does not require either of them.

AI disclosure

This mod's code was developed with substantial AI assistance using opencode and DeepSeek. The author designed, integrated, verified and tested the features in-game. Promotional artwork and the icon were also generated as SVG artwork with AI assistance; gameplay screenshots are captured from the game.

Support

If you want to support development: Ko-fi — Employee of the Month

Troubleshooting

An employee is idle and not fetching items

  • Check that the storage is enabled for employees.
  • Check that the employee is assigned to the station.
  • Check that the required item is actually in an enabled storage.

A chemist is not bringing ingredients

  • Select a recipe on the chemistry station.
  • Check that the ingredient slot filters match the recipe.
  • If ChemistryRequirePositiveFilter is enabled, slots without a whitelist are skipped.

A handler is not delivering packaging materials

  • Check the packaging station product/packaging filters.

License

PolyForm Noncommercial License 1.0.0. You may use, modify and share the mod for noncommercial purposes. Commercial use by anyone other than the licensor is not permitted.

See LICENSE for the full text.

Commercial use by anyone other than the copyright holder requires a separate written license. Contact the author through GitHub.

Copyright © 2026 Cesar Alfredo Martinez Gallegos.

Credits

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