Changelog
0.2.1
- Optimized botanist supply searches with positive/negative result caching.
- Cached storage lists, required item IDs and reachability checks to avoid repeated scans.
- Rate-limited repeated debug logs that could cause stutter when supplies were missing.
- No intended gameplay changes.
0.2.0
- First public release as The Employees Know.
- Employees can use enabled storages on their property to supply their assigned stations.
- Botanists can use enabled storages for soil, seeds, additives, spawn, drying racks and spawn stations.
- Chemists can fetch ingredients for chemistry stations, mixers, cauldrons and lab ovens from enabled storages.
- Handlers can fetch inputs for packaging stations and brick presses from enabled storages.
- Employees can take items from delivery vans while they are parked at the property.
- Per-storage employee access toggle in the storage menu.
- Removed artificial per-trip and ingredient stock limits so movement is limited only by the game's slot and stack capacity.
- Removed the experimental packaging-slot coordinator. Packaging stations use vanilla behaviour.
- Host-only IL2CPP build.
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